@bethbryson Super excited for you, Beth! We'll miss you on the OW team but I'm glad you're headed to an awesome opportunity (with dope games to rep).
@PlayOverwatch: Game Director @aaronkellerOW reflects on our initial ambitions for PvE, what led to the change of plans, and what the fu…
Game Director @aaronkellerOW reflects on our initial ambitions for PvE, what led to the change of plans, and what the future holds for Overwatch 2.
Read it here:
A new Director's Take blog from me. This has been an emotional week for all of us, and I wanted to share more on how we got here.
@kminminpow Tough to make that happen as a pile of dust
@kminminpow I saw this, remembered loving Damien Rice back when he released O and then made the mistake of looking up when that album was released.
2001.
When I was 21.
And now I shall crumble to dust.
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Claim your free skin through @primegaming by Jun 22 ✨
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@ClearTogether No worries at all! Your post wasn't the only piece of speculation on this. RTO is a contentious topic in the industry so I totally understand.
I just wanted to set the record straight that this was an internal issue, not an external one.
@grimspells Thank you!
@duerr1616 I think that’s what Twitter is for in general
@TeaLovingBrit I definitely don't expect anyone who is upset to be satisfied. That doesn't mean they don't deserve more of an explanation, though.
@pinotorious Ha! Thanks, Pino.
We'll go into a bit more historical detail in the next Director's Take.
I hope that the additional context can shed some light on why we made this decision.
I've seen speculation that the changes to PvE scope on Overwatch 2 are related to Blizzard's RTO policy. For the record, that isn't true.
Managing PvE and PvP development simultaneously has been a challenge for the team for years. It's a less exciting headline but it's reality.
@MattMrX @Spex_J @honkaistarrail JOIN US, MATT
@Blizzard_Ent See you there 🧡
@OhReallyJared: A clarification that I wanted to make is that, while we made the decision to cut Hero Mode + Talents, we have a lot of g…
We love the world of Overwatch and have many new stories to tell. Moving in this direction gives us confidence that we can tell those stories, albeit in a different way than we originally communicated.
Our next Director’s Take blog will be out on Friday with more context.
I also want to acknowledge that today has been a challenging day for many of us in the Overwatch community - players and developers alike.
We understand that today's news about the scope of PvE is frustrating. We on the OW leadership team didn’t make the decision lightly.