Overwatch

Overwatch Dev Tracker




21 Jan

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This Experimental mode is anticipated to be available until the morning (PST) of Monday, January 25.

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This Experimental mode is anticipated to be available until the morning (PST) of Monday, January 25.

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Hey everyone!

We’re back with another Experimental mode focused on testing some balance changes. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game. Check out the patch notes here.


What are we trying to address?

While we don’t have an overarching theme for today’s Experimental patch, we’re hoping to get your feedback on a handful of heroes.


What are we...

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Overwatch Retail Patch Notes – January 21, 2021

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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Junkertown has been re-enabled in Quick Play and Competitive on all platforms. Thank you for your patience!


19 Jan

Nestled in the shadow of Hanamura Castle, Kanezaka is a quiet area that straddles tradition and modernity. Weathered wooden buildings and a Shinto shrine guarded by solemn stone foxes border the bustle of a high-rise cityscape that trickles into the town proper. Kanezaka is full of whimsical detail and small, subtly hidden homages to the Overwatch team. Players can cuddle up at the cat café, drop by the seedy local bar, or gleefully obliterate some claw machines at the Pachimari FunFun! Arcade.

Catch up with some of Kanezaka’s developers, including senior lighting artist Fabien Christin, senior artist Thiago Klafke, senior level designer Morten Hedegren, and associate art director Dion Rogers, as they talk map design, inspirations, and what it was like creating a map entirely through remote collaboration and Zoom-jamming.


 

What games or other media inspire you? Did anything specific inspire you as you were working ...

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18 Jan


15 Jan

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Historically, I have noticed relatively small PTR patches tend to have content stuffed in that is not mentioned in the patch notes, though not always. For example, I believe when they revamped the StarCraft II Nexus Experience “gift shop” into the Mike Morhaime tribute on BlizzardWorld, that PTR patch was relatively small upfront (though at the time we knew a new hero would be coming out at the time).

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Hey everyone, we wanted to follow up on the performance of the Priority Pass and some next steps we’re taking to improve the process.

So far, our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker. In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.

Moving forward, we’re looking to make the following adjustments to address some of these learnings:

  • Losing a match will now earn 1 pass, down from 2
  • A Priority Pass will be refunded back to players who used a pass, but ended up waiting longer that than the provided estimated wait time for those not using a pass

We’re...

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14 Jan

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You know, if I wasn’t busy with other things, this is the kind of PTR patch where I feel like I need to comb through every map inch by inch to see if there have been any new easter eggs planted.

On a side note, I would still love to one day get some sort of Gameplay Controls export option for PC. I recently did an overhaul on my sensitivities on all of my heroes on my live account (to adjust from a 1600 DPI to a 800 DPI mouse sensitivity setting), and the PTR account is still several patches outdated since the last data copy.

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Woops - Put this in the wrong category! Now in the PTR Feedback. Feel free to share any feedback you may have.

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Overwatch PTR Patch Notes – January 14, 2021

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the...

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13 Jan

Ready your shuriken, nock your arrows, and get ready to brawl in the Overwatch League Kanezaka Community Tournament. To celebrate the launch of the new Kanezaka map, and to give players a chance to show off their skills, Overwatch League is hosting a tournament that’s open to everyone!


Tournament Details

  • Signups begin January 15 and extend until January 21. Matches will be held on January 22 - 24 on GameBattles.
  • All matches will be played in the 4v4 Team Deathmatch format.
  • Two (2) Overwatch League players will be eligible to compete per team, and only two can play on a team at any given time.
  • Prizes:
    • The Overwatch League is hosting regional tournaments, each with their own $10,000 prize pools.

...

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