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I'm not sure if others are aware of this (or Owlcat themselves) but SR values are the same regardless of how you set enemy stat adjustments. I've been feeling like the game is overall fair in regards to AC and Saves (for the most part) but casters have been feeling stupidly weak. As it turns out we've been playing with SR set to Unfair regardless of difficulty.

I've seen a lot of people on here complaining about SR values and I think this is why. I hope Owlcat makes the necessary changes to make SR adjust by difficulty in the same way as AC, especially in a game where everyone has it.

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about 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Kiriima

u/OwlcatStarrok

Please look into this. SR should be a part of adjustable stats just like saves.

Hello. The game is built around an average static preset SR, similar to how experience or items don't change with difficulty level. It's simply not designed to be played differently. While it could be an interesting idea to allow the player to adjust it and it's probably something we'd want to do, it's technically complicated, so it may take a while to implement.

about 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by kitsunekoji

What's the reasoning behind SR being set like item drops or experience, and not treated like the other enemy defenses such as AC and Saves? SR is basically AC against casters so it would make sense for the difficulty settings to change it I the same way.

Some sort of technical limitations. Sadly I'm not a programmer so I won't be able to give more detail. We'll most likely look at it at some point, but later.

about 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Archon_Prime

I believe it was the same in Kingmaker, but there it wasn't much of an issue due to the fact that is wasn't seen all that often. In WOTR it's built in to the majority of creatures, so it becomes more apparent on lower difficulty levels.

If the technical complications make it impossible to change, then is it possible that you could do a balance pass on SR for all difficulties and bring it more in line with Pathfinder core rules?

As far as I'm aware, all (or almost all) SR values are already derived directly from the core rules. And yeah, it's like that from Kingmaker and indeed it wasn't noticed there as it wasn't so widespread.