So… We get these spells for last 2-3 fights then?
And a general question. There has been a lot of arguing about mystic level progression( you get last 4 ranks too abruptly, which especially hurts late game paths that get a lot of stuff on their mystic 10).
Any plans to change that?
Technically, yeah, only the last bits of the game. There will be a DLC continuing the same characters further, though, so you'll have the chance to use them more later.
As for mythic levels, we also feel that progression turned out to have a somewhat unstable pacing, with some parts of the game being really scarce on levelups, while some others throw them at you one after another. It's recognized and has been discussed, but it's a complicated dilemma to deal with, as it requires a major overhal of multiple parts of the game. Which is both expensive for production and may produce a new wave of bugs. So it may take some time to resolve, if ever.
Retraining made some features from items permanent - fixed;
Bugged my char with it. Can i respec Cavalier now and loose Banner buff?
I hope Inquisitor Judge get his sentence ability soon.
All these fixes should repair your save retroactively, so yes, you should be able to.
Does this patch fix some of the gamebreaking mac problems (commander tent bug) ?
Multiple internal technical fixes have been made, so there's a certain chance it will work, but it's still reproduced on some machines, so it's not yet marked as fixed :(
Team's been gathering whole councils on it for the last two weeks, there's something really complicated regarding interaction with GPUs on mac as I heard. I can only say sorry that it takes so long, and ask to wait a bit more. By the looks of it they'll nail it soon.
Performance patch still in testing?
i7 and RTX 2070 but my machine is still getting toasty playing this.
In fairness kingmaker was the same though.
Performance fixes are coming here and there by small steps, but major reviews haven't been made yet, current focus is on gamebreaking bugs.
This patch seems to break the gargoyle attack event just before Drezen for me. Patched just before and then went to camp, game freezes a few seconds into the encounter every time. Rolled back to the previous version and everything is fine.
Are you using any mods? If not, if you could report a bug from in-game using ALT+B when you experience this and PM the ticket number to me, it'd help a lot.
Toybox but had zero issues to this point. And now it crashed again.
Can you please use the support portal to leave a crash report, filling all required fields and attaching saves/logs? https://owlcatgames.com/support
Once done, please PM me the ticket number.
Amazing! I didn't see it in the patch notes, so I wanted to ask.
I experienced the bug this past weekend.
Was referring to previous patches, don't think there was a new fix in this build regarding this. There's more to come though, if the bug keeps appearing.
No mods, no. When it happens the game locks up completely and is unresponsive so I cannot really send any reports at that point. The best I could do is patch to 1.0.8 again and send a report before it happens, but that is probably not useful either.
You can use the https://owlcatgames.com/support portal to leave a crash report, attaching logs and saved game. Then PM me the ticket number you'll get.
First, thank you for a honest answer. CM rarely do that.
DLC is good way to prolong the Big Guy experience, but, to be fair, it is more of afterthought problem solving than an actual solution. No judgment here, creating games is hard process and deadline is a b*tch)
Hope you will figure up something ( especially with level 10, since getting it 30 min before final fight is not a good game design decision)
Btw, since apparently you are in a answering mood maybe you can share some insight on Crusade Management Future?
No promises, bug fixing firts etc etc, we understand. Generally the question is “ Are there any improvements(balance and bugs aside) planned for the system? Apart from Act 5 and difficulty it is the most criticized( and underdeveloped if to be blunt again) part of the game.
Again, no judgment here, just a question. Company must think in money spent/money gained. Market works this way.
I am thinking more of Enhanced edition type of thing. Major changes for an ability to sell the game one more time
Crusade is under attention, yes. As you can see, some QoL features already made it into this patch, and this isn't the last of them.
I sent a bug report in game(alt+B) but I am not sure about the ticket number I will check it.
Ticket ID arrives to your e-mail. Note that yahoo.com is known to often block our automatic e-mails, so better don't use that for bug reports if you want to receive the ID.
Is demonic rage not supposed to stack with barbarian focused rage?
Currently making a demon path barbarian is a bit useless... was hoping for this to be fixed
Hello, as far as I'm aware, it's supposed to, but isn't functioning correctly at the moment. Hasn't yet been fixed, but will be when the queue reaches it.
I am still waiting for mythic trick "Knowledge (Arcana) 1 rank" to be patched. Bonus stats will disappear if you stack the items for example and many items don't show bonus stats in description. It's pretty annoying to guess which item got bonus stats
Report it via ALT+B, that's the best way to quicken the fix :)
It’s not a bad thing that you add new content especially as it was promised on kickstarter. But can we get already existing things fixed/completed, before adding something new, which would (already) also require fixing.
Technically, this is not new content. It's content that wasn't available/visible due to a bug.
So, Owlcat has basically chopped off the endgame due to rushing and is selling it and the experience of being fully powered as DLC for profit.
That's incorrect :)
Offering a way to experience a new chunk of the story as a max level character is a separate experience that we would like to expand towards, but not something that was ever intended to be in the base game. No chopping there.
Is it a possibility to just make them unlock at M9 or something at least as a temporary solution? It feels really bad to have an entire level’s worth of spells essentially only available for the final battle.
I would rate that as unlikely. It's a pinnacle of your abilities, a final spark. They were placed there for a reason.
Just so you know, it's probably linked to gargoyle death animation or something that is triggered on their death. It's not just attack on camp, I also have this issue in Lost Chapel. Every now and then the moment you kill a gargoyle, game freezes for some time (up to couple minutes).
Yes, we already discovered the issue, seems to be the dismemberment. Working on a hotfix.
u/OwlcatStarrok Please thank your team for all the hard work in bringing out patches! I mean, don't get me wrong, it sucks they're necessary, but it's better to see things get patched quickly then to have nothing for months on end, to be followed by a youtube video with a few devs going "Patching games is hard, maaaaaan!"
Thank you for the trust! Doing our best.
Have you been looking at the bug that causes the decrees that allow you to upgrade forts to disappear and stop spawning after that? Many people still can't upgrade forts in crusade mode thanks to this, especially if they didn't know about the complicated workaround beforehand.
"After loading a save, upgrades could disappear from the projects Outpost to Bastion Expansion and Bastion to Fortress Expansion - fixed; " - from the latest patch notes.
Is there anything planned to buff AC when using armor? Half of the builds I see use 1 level of monk abd Archmage armor Mythic feat. Its just silly how this outperforms armor. How about adding a Mythic feat to buff armor users aswell?
It's a part of tabletop Pathfinder design philosophy that some builds are clearly more optimised than others and finding the optimal build is a part of the game experience. It's one of those aspects where we strive to be faithful to the original tabletop system as much as we can. Yes, we change values away from the original book sometimes, but usually only when something is broken to the point of being ridiculous. So no, I wouldn't expect changes of this sort.
Are there any plans to optimize the game? I know I'm not the only one, but there's a weird stuttering issue that happens to a lot of the player base. From what I gather it's most common with the 1000 series Nvidia cards. It's very very distracting.
Definitely yes. We're already doing tweaks here and there, but the serious work on it will be done after most of the gamebreaking bugs are fixed.
Is it me or the game has become less stable with the new update? I've had 3 problems where the game freezes, which forces me to close the game. Everytime, when I kill a 'big bug' ennemy (something that sounds like Deskari but I don't remember). It might just be bad luck, I don't know...
Seems to be a problem with dismemberment system, we're already looking into it.
Could you fix the issue with high level Azata abilities just not working, for example the songs which restore spell slots?
Also, a way to turn off Aivu's fearsome presence would be highly appreciated. In the tabletop version dragons can decide to turn it on or off.
Leave bug reports via ALT+B, and at some point queue will reach this problem as well :) More critical issues are many, but not endless.
I can confirm that leaving the game running for 4-5 min does return the game to normal after each gargoyle death (and it seems to be most common with this monster type, but not exclusive).
Something broke in dismemberment mechanics, and gargoyles seem to be affected the most. We're already working on a hotfix.
Mounted combat still isn't working right in turn-based mode for me, Any time my triceratops charges the game stops—doesn't crash—because my MC isn't in reach to attack. I have to turn TB mode off and on again so that I can scoot the mount forward and do my attacks.
Yes, unfortunately not all reasons causing these TBM issues have been pinpointed yet. We keep dealing with them one by one almost every patch, but there's still work to do.
I've noticed a lot of skill checks seemingly not being sure if it wants to use my teams best or just main character. Has this been fixed? - couldn't quite see it in the notes :)
Should be, as far as I'm aware. If you notice any inconsistencies, please report it via ALT+B.