A new patch 1.1.3e has just arrived!

We’ve fixed the issue with Arueshalae’s romance, fixed the problem some players had with entering the Lost Chapel; we tweaked some cool mythic units in the crusade to make them feel more mythic, and also fixed Restless Slumber a lot of people complained about. We also fixed the issue with your spellbook looking like it was empty, and the FPS no longer should significantly drop on the global map. And last, but definitely not least - we’ve found that elusive fireplace! You can find the full list of changes below.

But beware of possible plot spoilers!

Quests

After completing Rapture of Rupture, it was possible to initiate a conversation with Vellexia again - fixed;

During A Matter of Reputation you can no longer kill Yozz if you are playing as a Demon;

During A Noble Intent quest Anevia wouldn't notice a player in stealth and refused to talk to them - fixed;

During The Price of Loyalty Yozz will no longer participate in the ambush if you already killed him during A Matter of Reputation;

Fixed an error which prevented the continuation of 'Once in Alushinyrra...' quest;

Fixed the issue with The Light Within quest getting stuck in the 5th chapter for the Angel mythic path;

If Commander's love interest was dead during the final stage of the Death's Embrace quest, they could participate in the dialogue dead - fixed;

Latverk could appear in the streets next to his house again after his death. We... took measures to ensure he stays dead;

Sometimes even getting ritually killed by an undead mage wouldn't make leave the party (rumours didn't like - his vitality is truly legendary) - fixed;

Sometimes Ramien didn't want to go to Defender's Heart even if Hurlun was killed - fixed;

The final romantic dialogue with Arueshalae wouldn't start if she wasn't in the current party - fixed;

Wenduag could leave the party during the rest in Colyphyr Mines or later - fixed. However, if she's already left, she won't come back, and you may need an earlier save.

Areas

Fixed the unnecessary transparency of some staircases in Drezen Citadel;

Fixed an error which could cause Queen Galfrey and Irabeth to disappear during the siege of Drezen;

Fixed an error which could make Galfrey stay in Drezen's citadel in chapter 5;

Fixed an issue which allowed to endlessly shift the alignment in the dialogue in Sacred Lands;

Fixed the camera movement in turn-based mode on the staircase in Drezen Citadel;

Fixed the lighting on some locations where the tactical battles took place;

Fixed the movement freezing on the global map before entering the Lost Chapel;

The fireplace in the Defender's Heart tavern has been returned. We asked the thieflings to leave it alone;

The textures of chips on the global map don't go missing anymore.

Crusade

All Dragons' melee damage has been moderately increased;

Azata Lilliend's damage and attack has has been significantly increased;

Azata Yamah has incorrect description and size - fixed;

Azata Yamah's damage and attack has has been significantly increased;

Convicts' AC and HP has been moderately increased;

Cuirassiers' damage and attack has been significantly increased;

Inspecting units in tactical battles didn't show a tooltip sometimes - fixed;

Lich's spell power has been significantly decreased;

Paladins' damage and attack have been moderately increased;

Preaching Sacrifice used to increase the effects from the negative morale, not positive - fixed;

Scaled Fists' damage and attack has been significantly increased;

Students of Stone's damage and attack has been moderately increased;

The Plagued Dragons Creation decree now creates an army with the correct number of units.

Classes & Mechanics

Choosing Animal Domain as an Impossible Domain mythic ability now will allow to level up your animal companion to the correct level;

Description has been added for Ascending Succubus race;

Evil Arueshalae had an Ascending Succubus race - fixed;

Fixed the maximal caster level for the scroll crafting for the characters with the appropriate class (such as Nenio);

Fixed the mechanics of the Pillar of Life spell to match the description. Playful Darkness is watching you!

Hellfire ray's fire component didn't add Sorcerer's dragon fire (brass/red/gold) bloodline +1 damage per die rolled - fixed;

Purple Worm will no longer swallow if you have Freedom of Movement or similar effect;

Restless Slumber has been fixed (now your enemies will rest in peace);

Skald couldn't be merged with Loremaster - fixed;

Some of the Paladin's abilities didn't work after changing the alignment on your mythic path - fixed;

Swarm Feast didn't automatically devour killed enemies in the area - fixed;

Trickster's Demoralize ability with "Persuasion 1 rank" now works only on enemies.

Items

Deathly Arousal mechanics has been reworked;

Odds Evener mechanics has been reworked:

The mechanics of Ardent Guard have been reworked.

UI

During level-up, when getting to the spell selection, the spellbook could appear empty - fixed.

Misс

Elemental Barrage could cause the game to crash - fixed;

Fixed the Immaculate Petal visuals;

Fixed the issue with the quality of Queen Galfrey's portraits in the epilogue;

Fixed the portrait of Areelu in the past;

Fixed the unloading of sound files from the memory - now the sounds will be working more steadily;

FPS could drop significantly on the global map - fixed.

Originally posted by Schalins

There´s also 2 dlcs, Faces of War and Love beyond death available on steam :O

Yup, more info about them soon :)

Originally posted by MinusImpressiveCock

Are there any plans for performance improvements? %40 of my playthrough must've been waiting on loading, and this is on a SN850, one of the fastest NVMe drives. Loading improvements would be really welcome.

Yup, optimization is still in progress.

Originally posted by Rhynocoris

I see that the bug that makes mounted spellcasters useless in TB hasn't been fixed.

In turn based if you switch to your mount, it will still attack the first enemy the mouse hovers over. Also it will not do full attacks properly.

This bug was introduced 2 weeks ago, and the patch the week before that made mounts unable to full attack in TB unless their rider also did a full attack.

See here: https://www.reddit.com/r/Pathfinder_Kingmaker/comments/qvu81e/update_112d_patch_notes/hl1aprk/?context=3

Dev team's reviewing some mounted combat mechanics at the moment, should land in one of the nearest patches. I'm not yet familiar with full details, but most likely fixing this problem is part of those changes.

Originally posted by redditor_10101

Metamagic: Bolster deals damage to all nearby characters, not just enemies, as the description states.

Is that a bug or a tooltip error?

A bug.

Originally posted by Brukov

Any news on the Mac bug that freezes up loading before even getting to the main menu?

Hello. Try using solutions from this thread: https://steamcommunity.com/app/1184370/discussions/0/5406000785154611811/

If that doesn't help, I can only suggest to wait :( A whole team is busy with mac issues atm, but they've proven to be a tough nut to crack.

Originally posted by ARepresentativeHam

Man they have been updating the hell out of this game, huh? I played at launch and had a great time despite the bugs. I only made it about halfway through the game (with crusade disabled because I heard it was messy) I would like to play again with everything enabled now that its patched up. Is it a good time to start a new one or is there another big patch on the horizon?

1.2 isn't too far off. But you should be reasonably comfortable playing, we've dealt with most of the critical issues by now.

Originally posted by PhnxFlms

Does the fix of Yozz not dying also apply to savegames where he already died or should I go back and prevent his death? Paging /u/OwlcatStarrok

It shouldn't break anything and I don't know of anything that should prevent it from being retroactive, but let me know if there's any trouble with it.

Originally posted by Scrapulous

Sometimes even getting ritually killed by an undead mage wouldn't make leave the party (rumours didn't like - his vitality is truly legendary) - fixed;

Does anybody know what this means?

Daeran. Was already fixed in the full notes. :)

Originally posted by GoatSoggy

So, this is probably a minor issue, but annoying still.

Rapiers visuals are sheathed even when held in hand and still not fixed since launch.

/u/OwlcatStarrok

Is that during the actual fight too?

Originally posted by Viktri1

My corruption no longer goes up if I rest, seems like a bug. No mods.

Cameilla's level 2 hex disappeared

Interesting, can you send your save to [[email protected]](mailto:[email protected]) please?

Originally posted by ContactElectronic126

Major fan of both games. Been having a blast with warpriesr but noted sacred armor is bugged. Anyone else having this? Everything else seems to be working

Can you please specify what exactly isn't working?

Originally posted by Viktri1

Weapon training broken?I have a mutation fighter with 2 levels of weapon training in throwing weapons and he only gets +1 to throwing weapons.

EDIT: does anyone know how to fix this with toy box?

Please submit a bug-report in-game and PM me your e-mail so I can find it in the system. We'll take a look.

Originally posted by Gwinneddit

Hey Owlcats, thanks for the updates and free DLC.

I've been scanning every update since release for a fix of metamagic not working for Touch spells (including metamagic rods). Shocking Grasp, Frigid Touch and Vampiric Touch have been suboptimal on my SS playthrough because of this odd limitation 😅

Am I missing something here?

It's being worked on, expected in the next patch or one after that, most likely.






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