almost 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Canadish27

Feedback on the feedback form from limited experience in this area: Asking the community on archetype tier rankings isn't going to get you useful, relevant data - almost no one will have played enough of each one to give an informed opinion.

This is something better left up to QA specialists doing dedicated testing in different scenarios. Often it's good to get community feedback as a 'canary in the Cole mines' (Fans are the best way of identifying there is an issue, and the worst at identifying what it is and how to fix it), but I'd suspect this will not suffice for what you're trying to get.

My main suggestion would be offer tangible tools at character select to help guide players into avoiding trap options - Pathfinder uses Ivory Tower design which I enjoy, but most people don't and don't even have the context to understand what they're getting into. A bad character can be funny in a game with your buddies, in a video game it just sucks to be underpowered.
I'd suggest allowing users to 'review' a class after playing it for x number of hours, and then feed that into a system that shows up for new players that says what other players have said about a class. That gives an idea of what is popular, but also what is fun, what is newbie friendly and what has a really high power level etc. Let people make informed choices, and use the community to do it. Polls on Reddit don't work, ingame timegate reviews would be amazing.

Surveys like this one yield valuable data for internal processing and reviews by game designers. Don't worry, it's not just "the players believe class X is underpowered, let's buff it asap". Experienced folks on the team ain't eating their bread for nothing :)

We deeply appreciate your concern, nevertheless.

almost 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Tiojg

I never understood why its Russian, is WotR that popular there?

Owlcat Games is a Russian studio :)

almost 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by shodan13

/u/OwlcatStarrok Have a look at tabletop tweaks for some heavy inspiration on general improvements.

Our devs track the most popular mods and some of the features introduced in them sometimes end up in the main game, as it happened TBM did in its time.

Do note however, that the game designers see a bigger picture, and sometimes a feature that seems to be an obvious QoL improvement on the first glance, may actually break the 'oldschool magic' the game has, which is so praised by our playerbase. The player or modmaker may not realize this until they suddenly get that creepy "It's not the same anymore" feeling, which I'm certain most of you felt at least once, especially with MMOs, and it's the game designer's role to prevent that.

It's a very thin line, making the game accessible and at the same time not making it 'optimized' to the point it feels shallow and 'sterile'. I really respect the folk in our game design team because imo they are able to dance around this blade's edge perfectly.

Generally, this is an interesting topic I'd be happy to share more thoughts over, so visit my friday's stream at https://www.twitch.tv/owlcatgames if you want to learn more about it.

almost 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by shodan13

Glad that you're aware of this. I would like to point out that the vast majority of non-extra content in this specific mod is literal bugfixes. I hope you don't consider that "oldschool magic", nothing worse than having an ability either not do what the description says or just not work at all.

Not at all. If it's a bug, it needs to be fixed and will be at some point. But we receive hundreds, sometimes thousands to tens of thousands of reports daily, so there's a complicated priority queue where some things end up patched sooner than the others. If something isn't fixed yet, means the queue hasn't reached it yet, not that we don't want to fix it 'because something'.

Also unlike some might think, in most cases we can't just steal the lines of code from the mod that fixed a problem. We have to come up with a similar solution of our own, and include the compatibility with older versions of the game while at it, which may not be simple even if we know how the problem was solved in the mod.

almost 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by shodan13

Very much this. It honestly seems pretty ridiculous to not reach out to mod authors before trying to figure out an alternative solution. The community is here to make the game better and in many cases happy to contribute.

We do :) But still a "copy-paste" solution isn't available as often as many, including us, would like. Afraid I'm not a programmer to explain in more detail. Maybe in an interview with one of our programmers one day.