Original Post — Direct link

Just something I needed to get off my chest, downvotes be damned.

Yes, the game was better than Kingmaker when it launched. But IMO that still doesn't mean it was ready for release. Given all the bugs, broken abilities, mythic paths and the frankly rushed final act, I honestly would have been happy waiting another few months to get a more fully finished product.

Some examples of things that should not exist in a 1.0 release that spring to mind:

  • Basic Mythic Path Abilities outright not working (Aeon Bane, Trickster Knowledge Nature, a ton of the summons don't summon what they say they will)
  • Basic Class Features not working (Oracle Life Link, Bloodrager Rage Powers, Draconic Bloodlines, etc.)
  • A ton of tooltips/ability descriptions with that were never bothered to fill out
  • Game Breaking Crusade / Mythic Path Bugs that block progress
  • Unpolished Crusade Mechanics in general (bloated tooltips, lack of general info, poor pacing on unit acquisition)
  • Magic Items not working properly (btw this is still the case in Kingmaker and they'll probably never get fixed there)
  • Lack of relative balance in between the Mythic Paths - Angel/Lich/Azata outperform almost everything else
  • The final Mythic Paths (Dragon/Swarm/Legend) come way too late to plan a playthrough around
  • The arguably rushed / cut down final act

Credit where it's due, I'll praise Owlcat for patching these bugs regularly, but that doesn't excuse the lack of testing in the first place for the most basic of features in a CRPG (items + abilities). And some of these things like pacing or Mythic Path progression now probably can't ever be changed :( . I'd hoped this could have been addressed in Beta feedback, but I heard a lot of the Mythic balance things were just ignored. Can anyone confirm if that's true?

Say what you will, but for a CRPG, functional testing on class abilities, mythic paths and magic items should have been done for a launch. I don't expect them to catch every weird class combo/use case as that's practically impossible, but I do expect someone to spend the 30 seconds required checking if a class ability works or not.

Don't get me wrong, I love the Pathfinder games (my highest playtime on Steam by far), but it makes me sad to see the wasted potential and frustration coming from things that could have been thought through a little more.

Here's hoping for the next game it spends a little more time in the oven, or they can pull a Larian on us and rework the final chunk of the game (fingers crossed).

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about 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Lowbrow

I basically agree with everything except the mythic path balance. I don't personally think they need to be balanced. It's ok if one or the other is more powerful as long as they're all interesting and complete experiences.

Wrath is a single player game, and the main design intent for mythic paths is that each of them must have a distinctive flavour, offer a unique story experience and be fun to play.

While we do try to keep a relatively similar level of power between them (and note, that this process isn't over yet, we want to review some of them over time), there's simply no intention to reach a perfect balance in a sense modern MMOs put into it (equal dps/hps, equal control capabilities etc.).

about 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Lank891

For wrath they uploaded steam exe file for gog version so gog players couldnt play for like 4-5 hours or so

It's rather amusing to watch how 15 minutes that it took to reupload the version, get longer with every passing week :D

about 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Sikosh

Thanks for chiming in, /u/OwlcatStarrok . To be clear, don't think anyone is asking for 100% parity between the mythic paths, but a bit more than "you can rage twice a day" e.g Demon or DC14 Aeon Gaze I think would be a good start. There's a reason mods adjusting them are so popular :)

Is there any possibilty you can get some insight into Act 5 ? A lot of people are unhappy with its length. Are there any plans to revisit it even for an enhanced version when all the DLC is released?

Thank you!

Hard to say for now, first we want to make sure that the game runs smoothly. As the OP of this thread has pointed out, we've definitely made a significant progress since Kingmaker in terms of stability on release, but there's still a lot of ground to improve. We are sorry for the inconvenience caused for those who experience issues with the game.

about 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Cranky_Squirrel

Since this is your latest post, and pardon me for going off-topic, but is there a particular reason why XP at the start of the game is so random?

Sometimes I get 450 when falling into the cave thanks to Deskari, other times it's 540, sometimes it's 990. All the times it was with XP sharing off and Skill Checks only giving XP to the one who did them.

What gives? D:

Just look at this. It's so strange. Why did I get more than 990 XP just from falling into a cave?! >:I

Edit: Fixed word

Uh... Blame Desna!