Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




22 Feb

Comment

Originally posted by gui103

Is this DLC come with a new adventure or it just add a new companion and some stuff to the main game?

There's a whole set of new locations to explore added to the main game along with the companion. Technically, that's a new adventure. But not in a sense that Through the Ashes was, of course. It's just new places to visit in the main campaign.

Comment

Originally posted by TheOnlyPablito

Chaplain ? Whats a chaplain ? Only warpriest is missing from the spellcasting classes listed, so I assume its that ?

Warpriest, mixed up localization, sorry :)


21 Feb

Comment

Originally posted by Aeleth02

I see, thanks for clarification. Just really couldn't help, but get worked up about the desperation between the size of this thing and those minor patchlets. Really did make me quite... desperate for quite some time, as could be observed from rant above(and will continue to do so, apparently *sadge sigh*).

But anyway - may not have looked that way, but it was really good to see the game getting some much needed medicine, so, best of luck!

Thank you and have a nice day :)

Comment

Originally posted by Ok_Comfortable589

Since you are being so transparent, can i ask how much of the survey was incorporated into the future production timeline? 100%?

We're always doing a heavy analysis of every survey we launch. It doesn't mean we'll be acting on every its point - some things may be too expensive or too complicated to implement, deemed satisfying as is, or be heavily against vision of the designers. But it certainly has an impact on our future releases and updates. For example, DLC6 was planned to be entirely different, but we've changed it after looking at the community survey.

Comment

Originally posted by Aeleth02

Okay, that is all fair and good, but

Bugreports come in hundreds to thousands daily, a huge chunk of them being duplicate, so unfortunately it's impossible to communicate back over each of them ...

I understand\relate to\sympathize with that. Was never trying to imply, that yours was an easy job, nor that your feedback mechanisms were wrong... nor that the prioritizing algorhythms in my head are superior to yours:) No, i was merely asking... how should i put it. You see, try as i might, i won't believe, that you guys just up and came up with all the things, patchnoted above, in a span of a last week or so (or should i?))

So the real question is: was there really no other reasonable-ish way of introducing those patches other than making players wait few years for a gargantuously sized patch with a... gonna call it Delta-testing to fish for the most immidiate new bugs, attached to it ?(actually good idea, too bad there doesn't seem ...

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Of course this patch has been in production for a while, maybe 3 or so months now. Smaller patches come out every month on average, and these bigger monstrous updates land multiple times a year, usually containing groundwork and files for upcoming releases and a lot of fixes that are being internally tested together with these releases (This time, DLC4).

What we can release from this build - we already release as smaller patches, the rest requires the build to be complete. And don't forget that a patch release with all uploads and platform approvals is a timesink in itself, too, so making multiple smaller patches is usually slower than getting a big single one out.

Comment

Some of these indeed could use some clarification. Alas, sometimes it may happen that the changelog in the internal bugtracking system is somewhat vague. Of course we try to interrogate the dev team for details when we can, but with such large patches as this one it may not always be possible due to time and availibility constraints. Sorry for that. But you can always ask me like today though :)

Literally which ones? and how?

They're in the patch notes below in the classes & mechanics section.

What does this mean?

Multiclassing used to allow circumventing the limit for one natural attack per source (e.g. letting you make multiple jaws attacks), it no longer does so.

What spells?!

  • [Alchemist] — Dragon's Breath (4), Remove Curse (3);
  • [Witch] — Waves of Exhaustion (7), Resurrection (8), Cure Serious Wounds (3 -> 4), Cure Critical Wounds (4 -...
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Comment

Originally posted by Putrid-Excitement-78

Other than crashes and game breakers will the fps be improved a little bit? Strangely enough though, I've noticed that the game runs WAY smoother if you use the cursor instead of the joysticks to move your character/party around. It's pretty interesting, have you guys noticed that too?

There's a new batch of optimization in the new patch, so there should be an improvement, yes, especially in the later acts due to reduced visual clutter from enemy auras.

Comment

Originally posted by GardathWhiterock

Fixed issues with damage for the following Honorable Judgment Gnome Hooked Hammer, Nature's Wrath Greatclub, Bellowing Howl Shortspear, Jharsygax pet, Club with Nails, Dark Glowing Scythe, Boots of Stampede, Vicious weapons;

Does it mean they won't trigger as separate source that benefits from special effects like Bane and Holy/Axiomatic/etc Weapon? Because currently Regill with 10th level of Hellknight can get four iterations of 2d6 Holy damage on each hit of Honorable Judgment (two in main strike, two in bonus hit).

We've sharpened the daggers, and now they all deal slashing damage.

You wanted to say Piercing? Or Piercing/Slashing is intended behaviour?

Yes, it adds to the existing damage now, not as a separate source.

And intended to be piercing/slashing, yes.

Comment

Originally posted by Aeleth02

Ring of Triumphant Advance didn't double the morale bonuses to abilities – fixed

The Ring of Sacred Touch didn't provide a damage bonus to touch attacks – fixed

An oracle, who gained access to Mystic Theurge, Hellknight Signifer, or Loremaster prestige class by merging a Spellbook with an Angel's Mythic Spellbook now properly gains a caster level and new spells

Metamagic (Extend Spell) didn't increase the duration of the Bestow Grace of the Champion spell – fixe

Cleaving Finish Feat worked incorrectly – fixed

Finally! (assuming it's really really gonna work, you never know...)

Fiery Body, Iron Body, and Ice Body spells are now considered as efects with a polymorph descriptor, and remove all polymorph effects from the target

+

Aspect of the Wolf, greater Animal Aspect, Aspect of the Falcon, Aspect of the Bear, Aspect of the Stag, Blessing of the Salamander, Frig...

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Bugreports come in hundreds to thousands daily, a huge chunk of them being duplicate, so unfortunately it's impossible to communicate back over each of them. But I can assure you they are read, all the time, every day :) The priority for fixes is chosen based on (not neccessarily in this order):
- The frequency of reports for the issue;
- How gamebreaking is the issue itself and what % of playerbase is affected;
- Community demand for the issue that we community managers can highlight to the devs;
- How complicated is it to fix this specific issue;
- How interconnected is this specific issue with other mechanics (how big is the chance something will break/require a chain of changes elsewhere)

If a bug hasn't yet been fixed, then it's lower on priority list, simple as that. Not because it is unknown (unless it's very fresh and we've not yet browsed any bugreport with it).

Comment

Originally posted by Hereforeons

I think it's important to understand that the studio and the players have a kind of partnership.

Owlcat creates a game and the players fund the continued growth of the studio and future projects...

Besides our gratitude for your creations, Owlcat should also be grateful. Because the studio continues to EXISTS through the buyers and fans.

Now my PLEASE TO OWLCATSTARROK is: Please let the right people (those in charge) know that they need us and that many of us are UNHAPPY !!!

It's time that our voices and thoughts and suffering are heard and noticed by the right people!!!!

Please pass this through 🙏🏻🙏🏻🙏🏻🙏🏻

Thanks!! 🙏🏻

Hello! We definitely hear you and notice you, and we're sorry if your experience isn't satisfying. The team is working on console every day, and will be for as long as it is needed. Unfortunately while we are doing all we can, it's not going as quick as it could - the latest patch, as you can notice by PC beta update, is extremely large, and porting it to console has met a significant amount of complications. Adding in texture updates creates even more problems that have to be solved. It's finally nearing completion now though, with the intended dates being the first week of March.

Comment

Originally posted by spiral098

The game crashed for me every time I try to enter the midnight fane. anyone knows a solution?

Crashes should be significantly reduced or gone after the patch in the beginning of march, until then, try to make a save as close to entering the Midnight Fane as you can, then exit the game and load it again, that should clear the memory and let you avoid the crash.


20 Feb

Post
And here's the second part of the patch notes for 2.1.0j beta.
You can read the first part here.

Mechanics
  • Rupture Restraints Mythic...
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