Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




Yesterday

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Greetings, Pathfinders!

We consider characters to be one of the most crucial components of any RPG. They are your allies and enemies, they may become your bitterest rivals or your most ardent friends, and sometimes a budding interest in a character may blossom into tender loving affection. A good, memorable character is a team effort that involves narrative designers, game designers, level designers, artists, sound designers, and, of course, voice actors. Today, we want to tell you how our characters find their voices.

How it Started
In December 2016, our team was finishing the vertical slice for Pathfinder: Kingmaker (a fully-playable portion of a game that shows the intended player experience), our first game. We decided that it was time to give the main characters voices, to see just how well we had managed to recreate the feel of classic CRPGs. On top of that, we needed to figure out how to work with the foreign actors remotely.

Sergey Eybog,... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Apr


04 Apr

Prepare yourselves for the thrilling release of the ultimate ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

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Originally posted by ArchmageIlmryn

Also, the lessons that I feel Owlcat could take from BG3 don't have anything to do with the parts of BG3 that are expensive (cool graphics, extensive voice acting, etc). (Plus said lessons could also be taken from Divinity: Original Sin I and II, which AFAIK are in the same budget ballpark as Wrath and Rogue Trader.)

IMO the biggest weakness of Owlcat compared to Larian is encounter design. Kingmaker and Wrath are full of bland, meaningless filler fights that are only really bearable because you can go through them quickly in real-time mode. Rogue Trader has similar problems, if not quite to the same extent - but there are definitely sequences in that game that have way too many fights against the same generic-ish enemies.

Meanwhile I don't think BG3 (or D:OS2 for that matter) has a single fight that felt like filler. That, plus the ability to use terrain creatively, does a lot to make the purely mechanical part of the gameplay much more interesting. (I just really ...

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We've made a step in this direction in Rogue Trader, and certainly look to improve it further in our future releases.


18 Mar

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Did you use any mods? Looks like a mod-related issue.

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Originally posted by Lasher667

Kingmaker is not great on PS4. It's playable but the more you play the more it starts crashing.

WoTR on the other hand is a much better experience. It still crashed a few times but nowhere near as frequent as Kingmaker.

Also, the company only lost the rights to Kingmaker which means WoTR is still getting updates and patches

Wrath is also soon getting a dedicated PS5 version which should significantly improve overall experience.


14 Mar

The Spring Sale has already started! Don't miss the opportunity to buy Pathfinder: Wrath of the Righteous, Commander Pack or Season Pass at 70% off.

And the Inevitable Excess, Through the Ashes and The Treasure of the Midnight Isles DLCs will be 50% off.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Mar

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Originally posted by Hokuten001

Is there a Series X version planned too?

And if so, will it release at the same time as the PS5 version?

Many thanks in advance.

Not this time I'm afraid. There are two reasons to it:

First, the percentage of Series X users that play the game is rather small, making the development of dedicated version a significant financial risk.

Second, due to the difference in architecture of the platforms, PS5->PS4 compatibility mode shows a much heavier loss of performance than Xbox in a similar situation. Where on Xbox you can get things to run better by optimizing it a bit more (which we continue to do), only a dedicated version will help the PS5 players. We felt it had priority.

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Originally posted by marcusph15

You can start a game for Last Sarkorians and make a save at the beginning of chapter 3 to replay the last dlc since that's when I think it's gonna take place.

It going to be act 5 for DLC 6 being I believe since it’s where all the mythic paths all going to a available( excluding swarm most likely for obvious reasons) and romances are locked in with also the reactivity to the companions ending quest lines come into play.

Let's just say, there's definitely some FEAST to be had if you know what I mean...

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Originally posted by marcusph15

Last time I heard Owlcat is hoping to release it late spring to mid summer.

Correct.

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Originally posted by SageTegan

I've been asking for months with no update. No news.

Just speculation which is nice :)

I've been answering these comments multiple times now, actually :)

It's in the final phases right now, expecting it this spring.


07 Mar

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We congratulate Zoria: Age of Shattering on its release! Zoria: Age of Shattering is a squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria.
To celebrate this, we are launching Pathfinder: Wrath of the Righteous and Zoria: Age of Shattering bundle with 10% discount!

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Mar

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Originally posted by marcusph15

Oh😳…Well hopefully that the long wait the last DLC is because of extensive VA and other features for DLC 6 .Maybe even being full VA which is obviously not happening for three old game that would also be costly but a man can dream.

I'm certain you guys won't be disappointed. While it takes a while (although it's not that far away now, late spring - mid summer or so), the delay means we have the time to pack more tasty stuff into it, and yes, VA is one of the reasons of the delay.

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A known issue which is already fixed internally. Should be patched with the next update.