This league has some really cool crafting, but the fact that you harvest the plants in maps, and are forced to use the crafts when you harvest them seems like a very annoying system.
I hope there is some way to preserve crafts you want for later use so you don't have to actually have something to use the craft on when you find a really cool craft.
It would also be really annoying, if you were trying for a specific craft, to be forced into carrying the item you are crafting with you in maps, or having to go map > harvest > see craft > map > hideout > get item > map > harvest > craft every time you roll the mod you want. Missed that you can craft into stash from harvest.
Also if you want to sell a rare craft you can't use, you would have to stop playing to sell it since you can't open a new map that erases that craft.
Something like a Bestiary Orb for crafts you roll would be very good to add.
- You could preserve crafts you want for later use without needing to have an item readily available to use them on.
- You could trade harvest crafts without risk of being scammed (Chris pointed out this issue on Ziggy's stream).
- You could sell crafts without being forced to halt gameplay in order to preserve the instance containing the craft.
Something extra
Another feature I hope to see is not just triggering growth cycles on popping a seed cache, but rather getting some sort of growth cycle charge (up to a cap like Sulphite) on popping a seed cache so if you want you can run 20 maps then go in and spend all 20 charges in 1 go to grow a ton of plants and do a bunch of crafting. Even if the cap is rather low (like 5 before it starts just applying the growth cycles instead of storing them) it would still be huge QoL.
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