about 4 years ago - /u/Bex_GGG - Direct link

Originally posted by sphiralisx

With those changed to how brands work as well as brand recall that sounds like it's going to make brands feel so bad to play. Especially them not dropping at a monsters feet anymore.

I've really enjoyed them in the play testing I've done but it's worth trying them yourself to make up your own mind.

about 4 years ago - /u/Bex_GGG - Direct link

Originally posted by Ajido

Is there any kind of internal cooldown on how often Arcanist Brand can trigger a spell? Or was a cooldown not needed in this trigger because it has the activation rate gating it?

Arcanist Brand has its own activation rate, modified by cast speed just like other brands. The cast speed of the skill itself is irrelevant, but Arcanist only triggers a single linked spell each activation. This means that the more cast speed and activation speed you have, the more frequently it will triggers spells.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Enger111

Projectiles will hit the branded enemy

So Fireball + Arcanist brand + LMP without pierce will hit the branded enemy and then no one else, basically you need Pierce to use Fireball + Arcanist brand like in the videos. GGG is my logic correct?

So Fireball + Arcanist brand + LMP without pierce will hit the branded enemy and then no one else

Projectiles don't shotgun, so with the LMP in there, one of the fireballs will hit and explode on the branded enemy, the other two will be unable to collide with that enemy and will continue through to hit other things.

Pierce or chain are definitely good things to have for projectiles used this way, though.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Nick30075

Does Arcanist Brand add the Brand tag to a the spell that it supports? Specifically, for the purposes of the "brand skills have x% increased duration" modifier.

No.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by chrizoos

u/Mark_GGG

Maybe a stupid question, but will damage be reflected to players if spells hit triggered by Arcanist Brand?

Or is this like supporting a skill with Blastchain Mine or Trap Support, in that it doesn't reflect damage to the player?

Maybe a stupid question, but will damage be reflected to players if spells hit triggered by Arcanist Brand?

Yes. Just like any other time your spell is triggered.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by dmillz89

When you say "triggered" are they actually considered triggered or are they considered hand-casted for the purposes of the lingering blades from Bladefall?

Arcanist brand Triggers spells.

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Hasunic

u/mark_ggg can I use a channeling spell with arcanist brand like wither?

Channelling spells fundamentally cannot be triggered by any means.