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over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by VDRawr

Correct, with the exception of conversion from active skill gems, which applies first.

If you had a gem that does 50% lightning built in, alongside having 100% cold and 100% fire, your total damage would be 50 lightning, 25 fire, 25 cold. If the gem has 100% lightning innately, you'd do 100 lightning, 0 fire, 0 cold.

Conversion from skills has priority - this includes both skill and support gems. Otherwise this is correct.

The only distinction is between conversion from the skill vs conversion that's from the player/monster who's skill it is.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by Ulfgardleo

which might actually be true. But it does not say, whether the debuff is assigned a hit.

Maybe /u/Mark_GGG can answer this: Is the explosion caused by the fuse debuff of exploding arrow counted as a hit by the player (i.e., do on hit effects like raiders generic "frenzy charge on hit" trigger?) or a hit by the debuff? If the answer is "player", is this because a debuff is not an entity that can be assigned a hit?

Maybe /u/Mark_GGG can answer this: Is the explosion caused by the fuse debuff of exploding arrow counted as a hit by the player

Yes

If the answer is "player", is this because a debuff is not an entity that can be assigned a hit?

Not really - a debuff is fundamentally not a game object and can't hit things, but even if it could that wouldn't be what's happening here. The damage is directly caused by your skill which you used.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by NechesStich

Hey Mark can boneshatter self damage crit if you are wearing a legacy reckless defense which has the line +x % additional Chance to receive a Critical Strike

No, it would need to force a crit, not rely on the chance - the crit roll for that damage is zero.

This actually means it will always crit in this case, which is not intended, and it will be changed to make a crit roll such that it can interact with stuff adding a crit chance in an intuitive and sensible way in future.