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over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by I_Am-Awesome

I counted double damage as a 100% more multiplier, that's why I used 2.9/3.2/3.5 instead of 1.9/2.2/2.5

Doing (720*1.9) + (720*2.2) + (720*2.5) adds up to 3276, which is 6552 when doubled.

So using double damage at last gives me a little less damage, but now it should be correct right?

Also it means that for 5 missed spikes, I now substract [(112*5)*2.2]*2, which is 2464, so brings my final damage with 10 spike hits to 4088.

I realized I should factor double damage after each individual attack, so redid the calcs for that and total comes out as 9504.

(720*1.9)*2 + (720*2.2) *2 + (720*2.5)*2 = 9504, after subtracting 5 spikes its 7040.

Now makes more sense, and should be the correct one right?

Just tagging u/Mark_GGG to be sure since I'm not exaclty sure about where to factor double damage.

Double Damage is equivalent to a 100% more damage multiplier (although it is not implemented with one internally). The error in the calculations came from combining that additively with other more multipliers - all more/less modifiers are multiplicative with all other modifiers to the same value.

A modifier giving 90% more damage (such as Seismic Cry on the third hit) and a modifier giving 100% more damage (which double damage is mathematically equivalent to) combine as "damage * 1.9 * 2", not "damage * 2.9".

This is true of all more/less modifiers, not specific to double damage (which technically skips the more modifier part entirely - double damage is applied directly as "multiply by 2", which is why it's equivalent to a 100% more damage modifier - because that would result in multiplying by 2 as well.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by daman4567

Is this also the case for things that stack more multipliers, such as many channeling skills and Intensify? Or do those pool their multipliers into one batch?

Intensify does not stack more multipliers. Intensify has "Supported Skills deal (14-22)% more Area Damage with Hits per Intensity" - this is one modifier. The value of this modifier changes based on how much intensity the skill has, the skill does not gain and lose modifiers.

over 3 years ago - /u/Mark_GGG - Direct link

Originally posted by I_Am-Awesome

Also sorry for the unrelated question but couldn't find any dev response: Can Wild Strike's secondary part hit the enemy you're hitting the melee attack with?

No.