about 3 years ago - /u/Community_Team - Direct link

Originally posted by DabMan69420

BV/BB got clonked, but I think VBV is...slightly better? 2 uses is a big deal if you have a -40% reduced Vaal soul cost, because it means you can store another charge.

Edit:

Vaal Skill Gems can now only be obtained from a set of specific methods such as Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.

No more vaaling for vaal gems?????

You'll still be able to get Vaal Gems from corrupting gems. We've added an update to the bottom of the post.

about 3 years ago - /u/Community_Team - Direct link

Originally posted by listIess

So, kind of confused by one of the new unique changes. Dance of the offered now grants agnostic, but the upgraded version, Omeyocan, does not?

Yep, that's correct.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Nath_Physio

I need to know if totems can gain blood charges with reap!

Players have 5 maximum blood charges. Totems and other monsters have zero maximum blood charges.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by neohongkong

Percentage reservations are now stored with more precision internally, allowing them to have up to two decimal places in the percentage value, however the total amount of resources reserved must still be a whole number. This prevents some cases where small reductions in reservation values would have no effect due to rounding. As an example, if a skill reserves 50% of Mana, a modifier granting "1% reduced reservation" will now change the reservation to 49.5% Mana, where previously it would still be 50% due to the change not affecting the percentage by a whole number. However, it is still not possible to reserve less than 1 of something, so for a player with 100 Mana, that 49.5% reservation will still reserve 50 of it. For a player with 1000 Mana, 495 would be reserved.

thanks GGG

When I worked out I was going to have to rewrite all the code related to costs and reservations anyway, I decided I wasn't gonna not get that change in at the same time.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by SpacetimeDensityModi

Does the reservation cost change affect how proxied reservations spend resources? Aura totems for example? Ancient Waystones Hiero new meta

Spell Totem Support still replaces any reservation the skill has with a cost for when you use it. If the skill had both a reservation and a cost already, these costs will add together.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Poincare_Confection

/u/mark_ggg, two questions about Chainbreaker:

  1. Is the 3 rage cost affected by the cost modifiers of linked support gems?

  2. If Chainbreaker makes one of my skills cost 3 rage, and I have less than 3 rage, then am I unable to cast the skill?

Yes and Yes.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Tonexus

With mines, does sufficient "skills have -x to total mana cost" mean that you can use mines on empty mana as long as you have enough unreserved mana for the reservation portion of the skill?

Yes. If you can get the cost to zero, you only need to worry about the reservation, and reservation doesn't require spending anything in 3.14

EDIT: Also, if you have a way to throw multiple mines in one skill use, you need to manage the reservation for each individual mine, but only pay the cost once for each time you use the skill.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by sergeantminor

Hi Mark, can you clarify how spending mana through Arcane Cloak interacts (if at all) with Petrified Blood's "Skills gain a Base Life Cost equal to x% of Base Mana Cost while not on Low Life"?

Specifically, if you have a level 1 Petrified Blood and are currently above 50% life, will a level 1 Arcane Cloak have a base life cost equal to 18% of current mana (40% of 45%)? The current wording of Arcane Cloak is different from other specifications of mana cost, so it's a little ambiguous to me.

If so, will each of these only be affected by modifiers to their respective cost types? As in, the amount of mana spent is affected by modifiers to "Mana Cost" and generic "Cost" modifiers, and the life spent is only affected by "Life Cost" and generic "Cost" modifiers?

Arcane Cloak has a mana cost of zero. It will gain a life cost of zero. The effect of the skill is to spend some mana, but this is not a cost.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by FussyBirdTV

Why can't you just let us have fun? This skill seems very boring now. Get ready for self cast Crit OR spellslinging DoT variants cuz it's all you will find now yaaay such diversity.

Letting the totems gain charges would literally not do anything because they don't use their own skills, they use yours. It would only mislead players.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Kingkarlos19

/u/Mark_GGG

Can you guys please fix Soul Catcher before the league starts?

Its currently not effected at all by "Flasks applied to you have #% increased Effect"

Would be nice to have that fixed with the Vaal Changes :)

It is already correctly modified by flask effect modifiers.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by blvcksvn

Hey /u/Mark_GGG, just to clarify, will Archmage work with Reap/Exsanguinate as long as you add a mana cost via Voidbringers or Apep's Rage?

All skills have costs, they just are sometimes zero - not having a cost just means the value of that cost is zero. Since Reap's base mana cost of zero is (probably) lower than a % of your unreserved mana, Archmage will raise the mana cost to that value. You don't need any uniques.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Wallach

Is there a more specific reason then that the Archmage gem mentions only supporting skills that have a mana cost?

It doesn't in 3.14. Prior to 3.14, all gems had either a mana cost or a mana reservation, and it was fundamentally impossible to have both. Thus Archmage had to be limited to skills with mana costs, because that was all the skills it could work on - skills with mana reservations couldn't have mana costs.

In 3.14 skills all have a cost, and some skills also have a reservation, neither of which have to be inherently of mana. As such Archmage can support any skill, because it's effect can apply to any skill.

EDIT: This is wrong - the cost-modifying part of Archmage could technically apply to any skill, but it's restricted to only support skills without a reservation (which is the closest thing to the actual meaning of it's previous restriction), because it's full effect only makes sense in the context of skills where the amount of damage you do has some relation to how many times you pay the cost.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Highcradle

So does this mean you can, in 3.14, use Archmage to support a Herald skill, Herald of Thunder for example, and increase the damage it deals?

Ah, whoops, I got that wrong. The supportability on Archmage in 3.14 is actually that it can support any skill without a reservation. While the cost part could technically apply to a reservation skill, the way it interacts with damage wouldn't really make sense, so it was disallowed.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Anduryondon

Does this include Vaal skills then? Because currently Archmage does not affect Vaal skills.

"Supports spell skills that deal damage with hits and have no reservation. Cannot support Vaal skills, triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions."

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by Anduryondon

Thanks! The current Archmage text doesn't include the Vaal part, so I just wanted to be sure :)

No problem. Going and looking up the current text to copy-paste it here actually got me to notice and fix a typo in it, so this conversation has contributed to improving the game.

about 3 years ago - /u/Mark_GGG - Direct link

Originally posted by bobbechk

Hi Mark

On the same theme, do you know if the wording and mechanics of Indigon has changed to "skill cost" rather then "mana skill cost"?

As an example would the increased skill cost modifier of Indigon also increase life cost for Reap?

I do know whether that changed, yes.