As the week wraps up, we've pulled together a list of changes we're targeting for deployment in a patch mid next week. We've been busy making improvements to Path of Exile 2—here’s what’s on the way.

One of the most requested features we have had is the ability to respec Ascendancy classes. However, something that was important to us is to make sure that while it can be done, it does require some level of effort.

We have implemented it in the following way:


  • Redoing an Ascendancy Trial allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.

  • In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now open the Respec window at Balbala or the Trialmaster who are standing next to the Ascension device.

  • Ultimatums that have 7 chambers and thus grant up to 4 Ascendancy points now can be done from level 55 down from 60.

  • Ultimatums that have 10 chambers and thus grant up to 6 Ascendancy points can now be done from level 65 down from 75.




This change should be deployed in the next restart patch, currently anticipated to be mid next week. In addition, we have some other changes that have been made today that will be in that patch as well.

Endgame Changes



An unintentional problem with Tower maps and Hideout maps is that they don't currently spawn the rare monsters for the clear condition. Due to this, they also don't drop the extra map that is designed to allow for guaranteed map sustain.

  • We have added extra rares to Tower and Hideout maps, and also the extra map drop that can come from the final rare kill. This is still not required to complete the map.



Crafting Changes




  • As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels. We will adjust drop rates as that occurs so that you get a more reasonable number of total runes.

  • We are adding the ability to add sockets to Scepters and adding mods to some Talismans for Scepters to allow upgrades to your minions at mid to late game.




Totem Changes



We have had quite a few reports of totems not surviving at endgame due to not gaining as much elemental resistance as the player does. In order to solve this problem we have made the following changes


  • Totems start gaining elemental resistances from gem level 15 up to 75% at level 20.

  • The Ironwood support also adds some Maximum Elemental Resistance to totems.




Shard Scavenger



The Shard Scavenger reservation wasn't doing enough to be useful to most players, so we made the following change.

  • Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts.



My Skills on the Gemcutting Tab



When using an uncut skill gem, it was often annoying to find the skills that you were using from off-classes to level up. In order to fix that, we have added a new tab to the gemcutting window that shows you all the gems you have equipped.

This list of the changes are just the changes that have been made so far, these are not the only changes we are investigating and they do not represent a full list of what players are reporting to us.




As the week wraps up, we've pulled together a list of changes we're targeting for deployment in a patch mid next week. We've been busy making improvements to Path of Exile 2—here’s what’s on the way.

One of the most requested features we have had is the ability to respec Ascendancy classes. However, something that was important to us is to make sure that while it can be done, it does require some level of effort.

We have implemented it in the following way:


  • Redoing an Ascendancy Trial allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.

  • In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now open the Respec window at Balbala or the Trialmaster who are standing next to the Ascension device.

  • Ultimatums that have 7 chambers and thus grant up to 4 Ascendancy points now can be done from level 55 down from 60.

  • Ultimatums that have 10 chambers and thus grant up to 6 Ascendancy points can now be done from level 65 down from 75.




This change should be deployed in the next restart patch, currently anticipated to be mid next week. In addition, we have some other changes that have been made today that will be in that patch as well.

Endgame Changes



An unintentional problem with Tower maps and Hideout maps is that they don't currently spawn the rare monsters for the clear condition. Due to this, they also don't drop the extra map that is designed to allow for guaranteed map sustain.

  • We have added extra rares to Tower and Hideout maps, and also the extra map drop that can come from the final rare kill. This is still not required to complete the map.



Crafting Changes




  • As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels. We will adjust drop rates as that occurs so that you get a more reasonable number of total runes.

  • We are adding the ability to add sockets to Scepters and adding mods to some Talismans for Scepters to allow upgrades to your minions at mid to late game.




Totem Changes



We have had quite a few reports of totems not surviving at endgame due to not gaining as much elemental resistance as the player does. In order to solve this problem we have made the following changes


  • Totems start gaining elemental resistances from gem level 15 up to 75% at level 20.

  • The Ironwood support also adds some Maximum Elemental Resistance to totems.




Shard Scavenger



The Shard Scavenger reservation wasn't doing enough to be useful to most players, so we made the following change.

  • Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts.



My Skills on the Gemcutting Tab



When using an uncut skill gem, it was often annoying to find the skills that you were using from off-classes to level up. In order to fix that, we have added a new tab to the gemcutting window that shows you all the gems you have equipped.

This list of the changes are just the changes that have been made so far, these are not the only changes we are investigating and they do not represent a full list of what players are reporting to us.

As the week wraps up, we've pulled together a list of changes we're targeting for deployment in a patch mid next week. We've been busy making improvements to Path of Exile 2—here’s what’s on the way.

One of the most requested features we have had is the ability to respec Ascendancy classes. However, something that was important to us is to make sure that while it can be done, it does require some level of effort.

We have implemented it in the following way:

  • Redoing an Ascendancy Trial allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
  • In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now open the Respec window at Balbala or the Trialmaster who are standing next to the Ascension device.
  • Ultimatums that have 7 chambers and thus grant up to 4 Ascendancy points now can be done from level 55 down from 60.
  • Ultimatums that have 10 chambers and thus grant up to 6 Ascendancy points can now be done from level 65 down from 75.

This change should be deployed in the next restart patch, currently anticipated to be mid next week. In addition, we have some other changes that have been made today that will be in that patch as well.

Endgame Changes
An unintentional problem with Tower maps and Hideout maps is that they don't currently spawn the rare monsters for the clear condition. Due to this, they also don't drop the extra map that is designed to allow for guaranteed map sustain.


  • We have added extra rares to Tower and Hideout maps, and also the extra map drop that can come from the final rare kill. This is still not required to complete the map.

Crafting Changes
  • As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels. We will adjust drop rates as that occurs so that you get a more reasonable number of total runes.
  • We are adding the ability to add sockets to Scepters and adding mods to some Talismans for Scepters to allow upgrades to your minions at mid to late game.

Totem Changes
We have had quite a few reports of totems not surviving at endgame due to not gaining as much elemental resistance as the player does. In order to solve this problem we have made the following changes

  • Totems start gaining elemental resistances from gem level 15 up to 75% at level 20.
  • The Ironwood support also adds some Maximum Elemental Resistance to totems.

Shard Scavenger
The Shard Scavenger reservation wasn't doing enough to be useful to most players, so we made the following change.

  • Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts.

My Skills on the Gemcutting Tab
When using an uncut skill gem, it was often annoying to find the skills that you were using from off-classes to level up. In order to fix that, we have added a new tab to the gemcutting window that shows you all the gems you have equipped.


This list of the changes are just the changes that have been made so far, these are not the only changes we are investigating and they do not represent a full list of what players are reporting to us.