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about 4 years ago - /u/Rory_Rackham - Direct link

A generous helping of Frost for the orb, a splash of Hildryn for the shield cost, and a dash of Harrow for the crit buff.

It's also worth noting that Lancing Steel was inspired by playing a whole lot of Blaze Artillery Protea. How they build up damage is kinda the opposite, but you can still see the inspiration!

about 4 years ago - /u/Rory_Rackham - Direct link

Originally posted by Clyp30

Blaze Artillery Protea

does is also deal more damage for each subsequent hit? also, i know you have no say in this, but could we have a more depth showcase of the new skills? how does the new lancing steel interact with volley support or even arrow nova?

edit: i just realised that rory already said the they work opposite, so i guess Lancing steel does more damage at the start and less damage with each fire.

but why? is there any reason for this? for me as a player, it feels better to start from 120% damage effectiveness and reach 160% at the end, than to start from 160% and go to 120% with each attack

just the though of slowly losing dps feels wrong to me, but maybe i'm missing key informations here

Ah there is more info in the skill reveal post coming soon that'll explain all the details, I shouldn't spoil any more!

about 4 years ago - /u/Rory_Rackham - Direct link

Originally posted by Quote_a

Speaking of influences, was the new Splitting Steel influenced at all by how Shattering Steel interacts with Fury Valve? It's basically identical functionality-wise, with some added area hits, so I'm curious.

Not a knock on the design team at all, because Shattering Steel with Fury Valve is one of the most satisfying builds that I've ever played and I look forward to being able to play something like it without needing a rare item like Fury Valve.

The idea was just to make more use of the powerful Split mechanic by introducing it at low levels. I wasn't aware that it was already good with Shattering Steel!