Alongside the livestream reveal of Siege of the Atlas, we also released the full patch notes for the expansion. Today, we wanted to post the updated gem information to give you all the information you need to help plan your builds for the upcoming launch. As usual, the gem data at level 20 with 20% quality for all changed gems are available below.
New Gems
Updated Gems
Show All DifferencesHide All Differences
Modified
-
New: Attack Speed 70% of base
- Old: Attack Speed 90% of base
-
New: Attack Damage 400% of base
- Old: Attack Damage 284% of base
-
New: Effectiveness of Added Damage 400%
- Old: Effectiveness of Added Damage 284%
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Modified
-
New: 110% more Damage with Ailments for each stage
- Old: 70% more Damage with Ailments for each stage
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Modified
-
New: Effectiveness of Added Damage 200%
- Old: Effectiveness of Added Damage 130%
-
New: Deals 873 to 1310 Physical Damage
- Old: Deals 588 to 882 Physical Damage
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Modified
-
New: Attack Damage 237% of base
- Old: Attack Damage 213% of base
-
New: Effectiveness of Added Damage 237%
- Old: Effectiveness of Added Damage 213%
-
New: +8 to radius
- Old: +6 to radius
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Modified
-
New: Effectiveness of Added Damage 270%
- Old: Effectiveness of Added Damage 180%
-
New: Deals 1193 to 1789 Physical Damage
- Old: Deals 807 to 1211 Physical Damage
-
New: Deals 1121 Base Physical Damage per second
- Old: Deals 1121.1 Base Physical Damage per second
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Modified
-
New: 100% of Physical Damage Converted to Cold Damage
- Old: 60% of Physical Damage Converted to Cold Damage
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Modified
-
New: +10 to radius
- Old: +6 to radius
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Modified
-
New: 39% chance to deal Double Damage
- Old: 20% chance to deal Double Damage
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Modified
-
New: Effectiveness of Added Damage 35%
- Old: Effectiveness of Added Damage 30%
-
New: Deals 153 to 230 Physical Damage
- Old: Deals 134 to 202 Physical Damage
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Modified
-
New: Effectiveness of Added Damage 210%
- Old: Effectiveness of Added Damage 160%
-
New: Deals 943 to 1414 Physical Damage
- Old: Deals 702 to 1053 Physical Damage
-
New: Deals 1463.3 Base Physical Damage per second
- Old: Deals 1463.1 Base Physical Damage per second
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Added
- Effectiveness of Added Damage 110%
Modified
-
New: Deals 412 to 765 Physical Damage
- Old: Deals 362 to 672 Physical Damage
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Removed
- Base duration is 9.80 seconds
Modified
-
New: Spell, Curse, Mark
- Old: Spell, Duration, Curse, Mark
-
New: Cursed enemies grant 2.95% Life Leech when Hit by Attacks
- Old: Cursed enemies grant 2% Life Leech when Hit by Attacks
-
New: Cursed enemies grant 2.95% Mana Leech when Hit by Attacks
- Old: Cursed enemies grant 2% Mana Leech when Hit by Attacks
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Modified
-
New: Effectiveness of Added Damage 70%
- Old: Effectiveness of Added Damage 50%
-
New: Deals 309 to 464 Physical Damage
- Old: Deals 210 to 315 Physical Damage
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Modified
-
New: Attack Damage 96% of base
- Old: Attack Damage 67.5% of base
-
New: Effectiveness of Added Damage 96%
- Old: Effectiveness of Added Damage 67%
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Modified
-
New: Effectiveness of Added Damage 30%
- Old: Effectiveness of Added Damage 20%
-
New: Deals 128 to 191 Physical Damage
- Old: Deals 86 to 129 Physical Damage
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Modified
-
New: Effectiveness of Added Damage 140%
- Old: Effectiveness of Added Damage 90%
-
New: Deals 595 to 893 Physical Damage
- Old: Deals 411 to 617 Physical Damage
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Modified
-
New: Cost 12 Mana
- Old: Cost 8 Mana
-
New: Attack Speed 70% of base
- Old: Attack Speed 90% of base
-
New: Attack Damage 300% of base
- Old: Attack Damage 214% of base
-
New: Effectiveness of Added Damage 300%
- Old: Effectiveness of Added Damage 214%
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Modified
-
New: Effectiveness of Added Damage 220%
- Old: Effectiveness of Added Damage 120%
-
New: Deals 949 to 1423 Physical Damage
- Old: Deals 633 to 949 Physical Damage
-
New: Fires 12 additional Projectiles
- Old: Fires 9 additional Projectiles
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Added
- Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Removed
- Explosion deals 5% more Damage with Hits per Explosive Arrow on Target
Modified
-
New: 1003 to 1505 Added Fire Damage
- Old: 802 to 1204 Added Fire Damage
-
New: Deals 301 to 451 Added Cold Damage if Charges were consumed from a Sapphire Flask
- Old: Deals 241 to 361 Added Cold Damage if Charges were consumed from a Sapphire Flask
-
New: Deals 63 to 690 Added Lightning Damage if Charges were consumed from a Topaz Flask
- Old: Deals 50 to 552 Added Lightning Damage if Charges were consumed from a Topaz Flask
-
New: +98% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
- Old: +78% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
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Removed
- Effectiveness of Added Damage 60%
Modified
-
New: Deals 437 to 655 Physical Damage
- Old: Deals 309 to 464 Physical Damage
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Modified
-
New: Effectiveness of Added Damage 260%
- Old: Effectiveness of Added Damage 200%
-
New: Deals 915 to 1373 Fire Damage
- Old: Deals 644 to 966 Fire Damage
-
New: Deals 4170.7 Base Fire Damage per second
- Old: Deals 2934.9 Base Fire Damage per second
-
New: 286 to 429 added Fire Damage against Burning Enemies
- Old: 201 to 302 added Fire Damage against Burning Enemies
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Added
- Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
Removed
- Increases and Reductions to Arrow Speed also apply to
this Skill's Area of Effect
Modified
-
New: Effectiveness of Added Damage 290%
- Old: Effectiveness of Added Damage 200%
-
New: Deals 1275 to 1912 Cold Damage
- Old: Deals 898 to 1347 Cold Damage
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Modified
-
New: Supported Spells deal 38% less Damage
- Old: Supported Spells deal 11% less Damage
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Removed
- Base duration is 9.80 seconds
Modified
-
New: Spell, Curse, Mark
- Old: Spell, Duration, Curse, Mark
Show DifferencesHide Differences
Removed
- Base duration is 9.80 seconds
Modified
-
New: Spell, Curse, Mark
- Old: Spell, Duration, Curse, Mark
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 95%
- Old: Effectiveness of Added Damage 65%
-
New: Deals 414 to 620 Physical Damage
- Old: Deals 290 to 435 Physical Damage
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Modified
-
New: Deals 238 Base Chaos Damage per second
- Old: Deals 285.1 Base Chaos Damage per second
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Modified
-
New: Effectiveness of Added Damage 140%
- Old: Effectiveness of Added Damage 90%
-
New: Deals 607 to 911 Physical Damage
- Old: Deals 407 to 611 Physical Damage
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Modified
-
New: Attack Damage 154% of base
- Old: Attack Damage 135% of base
-
New: Effectiveness of Added Damage 154%
- Old: Effectiveness of Added Damage 135%
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Modified
-
New: Effectiveness of Added Damage 170%
- Old: Effectiveness of Added Damage 120%
-
New: Deals 753 to 1129 Fire Damage
- Old: Deals 507 to 760 Fire Damage
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Modified
-
New: Effectiveness of Added Damage 120%
- Old: Effectiveness of Added Damage 80%
-
New: Deals 198 to 1122 Lightning Damage
- Old: Deals 133 to 754 Lightning Damage
Show DifferencesHide Differences
Modified
-
New: Supported Skills deal 63% less Damage
- Old: Supported Skills deal 46% less Damage
Show DifferencesHide Differences
Added
- Activates every 1.5 seconds while Attached
Removed
- Activates every 1 second while Attached
Modified
-
New: Effectiveness of Added Damage 200%
- Old: Effectiveness of Added Damage 135%
-
New: Deals 924 to 1386 Fire Damage
- Old: Deals 613 to 920 Fire Damage
Show DifferencesHide Differences
Removed
- Base duration is 9.80 seconds
Modified
-
New: Critical, Spell, Curse, Mark
- Old: Critical, Spell, Duration, Curse, Mark
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 60%
- Old: Effectiveness of Added Damage 50%
-
New: Deals 32 to 617 Lightning Damage
- Old: Deals 22 to 426 Lightning Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 55%
- Old: Effectiveness of Added Damage 40%
-
New: Deals 241 to 361 Fire Damage
- Old: Deals 162 to 243 Fire Damage
Show DifferencesHide Differences
Modified
-
New: Base secondary duration is 1.00 seconds
- Old: Base secondary duration is 0.80 seconds
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 85%
- Old: Effectiveness of Added Damage 70%
-
New: This Spell deals 210 to 315, plus 3% of your maximum Life, as base Fire Damage
- Old: This Spell deals 154 to 231, plus 3% of your maximum Life, as base Fire Damage
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Modified
-
New: Effectiveness of Added Damage 320%
- Old: Effectiveness of Added Damage 240%
-
New: Deals 1440 to 2160 Cold Damage
- Old: Deals 1057 to 1586 Cold Damage
-
New: Deals 1895.4 Base Cold Damage per second
- Old: Deals 1894 Base Cold Damage per second
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 165%
- Old: Effectiveness of Added Damage 115%
-
New: Deals 458 to 1375 Lightning Damage
- Old: Deals 317 to 952 Lightning Damage
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Modified
-
New: Effectiveness of Added Damage 120%
- Old: Effectiveness of Added Damage 80%
-
New: Deals 568 to 847 Cold Damage
- Old: Deals 383 to 572 Cold Damage
-
New: Deals 2225.7 Base Cold Damage per second
- Old: Deals 2225.6 Base Cold Damage per second
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Modified
-
New: 136% more Damage with Hits and Ailments if using your Life
- Old: 97% more Damage with Hits and Ailments if using your Life
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 600%
- Old: Effectiveness of Added Damage 450%
-
New: 60% less Damage with Ailments
- Old: 55% less Damage with Ailments
-
New: Deals 639 to 1918 base Lightning Damage per Power Charge removed
- Old: Deals 432 to 1297 base Lightning Damage per Power Charge removed
-
New: Deals 1023 to 1535 base Fire Damage per Endurance Charge removed
- Old: Deals 692 to 1037 base Fire Damage per Endurance Charge removed
-
New: Deals 1023 to 1535 base Cold Damage per Frenzy Charge removed
- Old: Deals 692 to 1037 base Cold Damage per Frenzy Charge removed
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Modified
-
New: Effectiveness of Added Damage 45%
- Old: Effectiveness of Added Damage 30%
-
New: Deals 203 to 305 Physical Damage
- Old: Deals 140 to 210 Physical Damage
-
New: Beam deals 110% more Damage with Hits per Stage after the first
- Old: Beam deals 100% more Damage with Hits per Stage after the first
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 90%
- Old: Effectiveness of Added Damage 60%
-
New: Deals 644 to 966 Chaos Damage
- Old: Deals 433 to 649 Chaos Damage
-
New: Deals 1509.4 Base Chaos Damage per second
- Old: Deals 1503.2 Base Chaos Damage per second
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 55%
- Old: Effectiveness of Added Damage 40%
-
New: Deals 245 to 367 Cold Damage
- Old: Deals 169 to 254 Cold Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 370%
- Old: Effectiveness of Added Damage 240%
-
New: Deals 1640 to 2460 Fire Damage
- Old: Deals 1095 to 1643 Fire Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 80%
- Old: Effectiveness of Added Damage 55%
-
New: Deals 361 to 541 Fire Damage
- Old: Deals 250 to 375 Fire Damage
Show DifferencesHide Differences
Added
- Effectiveness of Added Damage 140%
Modified
-
New: Deals 659 to 988 Fire Damage
- Old: Deals 479 to 718 Fire Damage
-
New: Deals 1738.6 Base Fire Damage per second
- Old: Deals 1262.7 Base Fire Damage per second
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 190%
- Old: Effectiveness of Added Damage 120%
-
New: Deals 832 to 1247 Fire Damage
- Old: Deals 563 to 844 Fire Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 90%
- Old: Effectiveness of Added Damage 60%
-
New: Deals 405 to 608 Fire Damage
- Old: Deals 280 to 419 Fire Damage
-
New: 165% more Spell Damage for each stage
- Old: 130% more Spell Damage for each stage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 110%
- Old: Effectiveness of Added Damage 80%
-
New: Deals 498 to 747 Chaos Damage
- Old: Deals 367 to 551 Chaos Damage
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Modified
-
New: Effectiveness of Added Damage 330%
- Old: Effectiveness of Added Damage 200%
-
New: Deals 1458 to 2188 Cold Damage
- Old: Deals 888 to 1332 Cold Damage
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Modified
-
New: Effectiveness of Added Damage 310%
- Old: Effectiveness of Added Damage 210%
-
New: Deals 1391 to 2086 Cold Damage
- Old: Deals 930 to 1395 Cold Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 180%
- Old: Effectiveness of Added Damage 140%
-
New: Deals 1144 to 1716 Cold Damage
- Old: Deals 832 to 1248 Cold Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 360%
- Old: Effectiveness of Added Damage 220%
-
New: Deals 1594 to 2392 Cold Damage
- Old: Deals 972 to 1458 Cold Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 65%
- Old: Effectiveness of Added Damage 45%
-
New: Deals 300 to 450 Physical Damage
- Old: Deals 207 to 311 Physical Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 310%
- Old: Effectiveness of Added Damage 210%
-
New: Deals 1397 to 2096 Chaos Damage
- Old: Deals 965 to 1447 Chaos Damage
Show DifferencesHide Differences
Added
- Can only be Hit once every 1 second
Modified
-
New: Effectiveness of Added Damage 110%
- Old: Effectiveness of Added Damage 80%
-
New: Deals 510 to 765 Physical Damage
- Old: Deals 356 to 533 Physical Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 190%
- Old: Effectiveness of Added Damage 120%
-
New: Deals 769 to 1130 Cold Damage
- Old: Deals 518 to 762 Cold Damage
-
New: Adds 118 to 172 Cold Damage against Chilled Enemies
- Old: Adds 79 to 116 Cold Damage against Chilled Enemies
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Modified
-
New: Effectiveness of Added Damage 130%
- Old: Effectiveness of Added Damage 80%
-
New: Deals 568 to 852 Cold Damage
- Old: Deals 383 to 575 Cold Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 50%
- Old: Effectiveness of Added Damage 30%
-
New: Deals 207 to 311 Fire Damage
- Old: Deals 140 to 210 Fire Damage
Show DifferencesHide Differences
Removed
- Effectiveness of Added Damage 65%
Modified
-
New: Deals 55 to 1052 Lightning Damage
- Old: Deals 37 to 703 Lightning Damage
-
New: Stronger Pulses deal 200% more Damage with Hits and Ailments
- Old: Stronger Pulses deal 100% more Damage with Hits and Ailments
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 240%
- Old: Effectiveness of Added Damage 170%
-
New: Deals 659 to 1978 Lightning Damage
- Old: Deals 466 to 1399 Lightning Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 90%
- Old: Effectiveness of Added Damage 60%
-
New: Deals 51 to 965 Lightning Damage
- Old: Deals 37 to 707 Lightning Damage
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Added
- Effectiveness of Added Damage 160%
Modified
-
New: Deals 263 to 1488 Lightning Damage
- Old: Deals 157 to 892 Lightning Damage
-
New: Deals base Lightning Damage equal to 44% of missing Unreserved Mana +6 to length per 25% of Unreserved maximum Mana you have
- Old: Deals base Lightning Damage equal to 34% of missing Unreserved Mana +6 to length per 25% of Unreserved maximum Mana you have
Show DifferencesHide Differences
Added
- Strikes every 2.55 seconds, and when you use a Lightning Skill near the Orb
- Orb disappears after 29 Strikes
Removed
- Base duration is 6.00 seconds
- Strikes every 1.02 seconds
Modified
-
New: Lightning, Spell, AoE, Chaining, Orb
- Old: Lightning, Spell, Duration, AoE, Chaining, Orb
-
New: Effectiveness of Added Damage 110%
- Old: Effectiveness of Added Damage 65%
-
New: Deals 304 to 913 Lightning Damage
- Old: Deals 185 to 555 Lightning Damage
-
New: Beams Split towards 3 additional targets
- Old: Beams Split towards 4 additional targets
Show DifferencesHide Differences
New: Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
Old: Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
Show DifferencesHide Differences
Modified
-
New: Explosions deal 90% more Damage with Ailments per Energy after the first
- Old: Explosions deal 60% more Damage with Ailments per Energy after the first
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 300%
- Old: Effectiveness of Added Damage 200%
-
New: Deals 1324 to 1986 Physical Damage
- Old: Deals 884 to 1326 Physical Damage
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Modified
-
New: Effectiveness of Added Damage 280%
- Old: Effectiveness of Added Damage 230%
-
New: Deals 1245 to 1868 Fire Damage
- Old: Deals 1031 to 1546 Fire Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 190%
- Old: Effectiveness of Added Damage 120%
-
New: Deals 537 to 1610 Lightning Damage
- Old: Deals 371 to 1114 Lightning Damage
Show DifferencesHide Differences
Added
- Effectiveness of Added Damage 150%
Modified
-
New: Deals 716 to 1074 Chaos Damage
- Old: Deals 494 to 741 Chaos Damage
-
New: Deals 2138.5 Base Chaos Damage per second
- Old: Deals 2143.1 Base Chaos Damage per second
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 190%
- Old: Effectiveness of Added Damage 125%
-
New: Deals 104 to 1983 Lightning Damage
- Old: Deals 70 to 1326 Lightning Damage
-
New: Fires 7 additional Projectiles
- Old: Fires 6 additional Projectiles
Show DifferencesHide Differences
Added
- Supported Skills deal 31% less Damage with Hits and Ailments
Modified
-
New: Effectiveness of Added Damage 35%
- Old: Effectiveness of Added Damage 25%
-
New: Deals 168 to 252 Physical Damage
- Old: Deals 114 to 171 Physical Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 250%
- Old: Effectiveness of Added Damage 165%
-
New: Deals 949 to 1762 Lightning Damage
- Old: Deals 640 to 1188 Lightning Damage
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Modified
-
New: Effectiveness of Added Damage 160%
- Old: Effectiveness of Added Damage 110%
-
New: Deals 444 to 1332 Lightning Damage
- Old: Deals 306 to 919 Lightning Damage
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Modified
-
New: Effectiveness of Added Damage 75%
- Old: Effectiveness of Added Damage 55%
-
New: Deals 344 to 516 Physical Damage
- Old: Deals 241 to 361 Physical Damage
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Modified
-
New: Effectiveness of Added Damage 230%
- Old: Effectiveness of Added Damage 160%
-
New: Deals 906 to 1683 Lightning Damage
- Old: Deals 611 to 1134 Lightning Damage
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Modified
-
New: Effectiveness of Added Damage 270%
- Old: Effectiveness of Added Damage 180%
-
New: Deals 1209 to 1813 Cold Damage
- Old: Deals 833 to 1250 Cold Damage
-
New: Deals 2317.2 Base Cold Damage per second
- Old: Deals 2315.1 Base Cold Damage per second
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 330%
- Old: Effectiveness of Added Damage 240%
-
New: Deals 1476 to 2214 Physical Damage
- Old: Deals 1057 to 1585 Physical Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 60%
- Old: Effectiveness of Added Damage 50%
-
New: Deals 270 to 337 Cold Damage
- Old: Deals 232 to 291 Cold Damage
-
New: 150% more Projectile Frequency while Channelling
- Old: 100% more Projectile Frequency while Channelling
Show DifferencesHide Differences
Added
- Penetrates 5% Lightning Resistance
- Orb disappears after 24 Strikes
Removed
- 20% less Skill Effect Duration
- 20% increased Cast Speed
Modified
-
New: Supported Skills deal 40% less Damage
- Old: Supported Skills deal 24% less Damage
Show DifferencesHide Differences
Modified
-
New: Supported Skills have 152 to 228 added Cold Damage
- Old: Supported Skills have 169 to 254 added Cold Damage
Show DifferencesHide Differences
Added
- Supported Skills deal 10% less Spell Damage
Removed
- Supported Skills deal 29% more Spell Damage
Modified
-
New: Supported Skills deal 55% less Damage
- Old: Supported Skills deal 36% less Damage
Show DifferencesHide Differences
Modified
-
New: Supported Skills deal 52% less Damage
- Old: Supported Skills deal 31% less Damage
Show DifferencesHide Differences
Added
- Supported Skills deal 6% less Trap Damage
Removed
- Supported Skills deal 38% increased Trap Damage
Modified
-
New: Supported Skills have 154 to 231 added Chaos Damage
- Old: Supported Skills have 170 to 255 added Chaos Damage
Show DifferencesHide Differences
Modified
-
New: Supported Skills have 19 to 358 added Lightning Damage
- Old: Supported Skills have 21 to 402 added Lightning Damage
Show DifferencesHide Differences
Modified
-
New: Supported Skills deal 53% less Damage
- Old: Supported Skills deal 33% less Damage
Show DifferencesHide Differences
Added
- Supported Triggered Spells deal 30% less Damage
Modified
-
New: Supported Skills deal 50% less Damage
- Old: Supported Skills deal 28% less Damage
Show DifferencesHide Differences
Modified
-
New: Effectiveness of Added Damage 200%
- Old: Effectiveness of Added Damage 140%
-
New: Deals 868 to 1301 Chaos Damage
- Old: Deals 602 to 903 Chaos Damage
Show DifferencesHide Differences
Modified
-
New: Supported Skills can have up to 3 additional Remote Mines placed at a time
- Old: Supported Skills can have up to 4 additional Remote Mines placed at a time
-
New: Supported Skills have 46% less Mine Throwing Speed
- Old: Supported Skills have 60% less Mine Throwing Speed
Show DifferencesHide Differences
Modified
-
New: Supported Skills deal 41% less Damage when Reoccurring
- Old: Supported Skills deal 21% less Damage when Reoccurring
Show DifferencesHide Differences
Modified
-
New: Supported Skills have 188 to 282 added Cold Damage
- Old: Supported Skills have 227 to 341 added Cold Damage
Show DifferencesHide Differences
Added
- Supported Skills deal 7% less Spell Damage
Removed
- Supported Skills deal 32% more Spell Damage
Modified
-
New: Supported Skills have 189 to 284 added Chaos Damage
- Old: Supported Skills have 234 to 352 added Chaos Damage
Show DifferencesHide Differences
Modified
-
New: Supported Skills have 24 to 449 added Lightning Damage
- Old: Supported Skills have 29 to 543 added Lightning Damage
Show DifferencesHide Differences
Added
- Supported Triggered Spells deal 30% less Damage
Modified
-
New: Supported Skills deal 38% less Damage when Reoccurring
- Old: Supported Skills deal 18% less Damage when Reoccurring
Show DifferencesHide Differences
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