In the original post announcing Salvo GGG said it could be supported by Fork. After testing this doesn't appear to be the case. Was there any confirmation from GGG that this is still supposed to work?
External link →In the original post announcing Salvo GGG said it could be supported by Fork. After testing this doesn't appear to be the case. Was there any confirmation from GGG that this is still supposed to work?
External link →It's definitely working for me. The support is applying to the skill, and the projectiles are forking when they hit enemies. It's easier to see if you target far away from the character and the enemies are close, because then the forked projectiles end up further to the side due to changing direction earlier.
And it's working similarly to Fireball right? In the sense that on-hit area damage effects occur only when a projectile ceases to exist. So when it hits an enemy for the first time and will still travel, it'll not explode and fork, it'll just hit from the projectile and fork without explosion on 1st hit.
Correct. It only does area damage when the projectile explodes.
Fork is working for me, however the % projectile damage increase is not shown on the tool tip. The same goes for Intensify and Pinpoint Support. My tool tip is the same whether I have 0 or 4 Intensity. Is this just a tool tip bug or are the modifiers not applying?
This was apparently bugged, but has already been fixed locally. The fix should be deployed to the live realm in an upcoming patch. I'm also looking into ways to automatically detect this going forward so this bug doesn't get repeated on future skills.
How exactly was it bugged? were the projectiles not forking AT ALL or some other issue(s)? Good job and thanks for the incoming fix!.
Projectiles were forking, but projectile damage modifers were not applying.
This is true for AoE it seems as well. Is this a case of just the AoE damage modifiers not applying or was this also affecting AoE size increases/decreases?
AoE modifiers do not modify the damage values in the skill popup for the same reason as Fireball - not all the damage the skill does is AoE.
I noticed in the patch notes for today that it is being corrected with projectile modifiers. I am not sure if it is taking into account Area modifiers
It is. They do not display on the popup for the same reason they don't on Fireball - because not all the damage the skill does is area damage - the projectiles only do area damage when they explode.
Thank you for replying. After the recent patch it seems that it is still not scaling with Area Damage. In the patch preview post there was this line:
"Fixed a bug where Splitting Steel and Blazing Salvo weren't affected by Area modifiers."
But then in the actual patch notes the line read:
"Fixed a bug where Splitting Steel wasn't affected by Area Damage modifiers."
What happened?
*Edit
Seems like the patch preview post was edited after it was initially posted and that line was changed. Is there a reason for that? Should Blazing Salvo be scaling with Area Damage?
I already answered this elsewhere in the thread. The explosions from Blazing Salvo are aera damage and scale with area damage modifiers. That has always been the case and never changed. The tooltip does not show those changes for the same reason Fireball tooltip doesn't - because not all damage the skill deals is area damage - if the projectile hits something and doesn't explode, it deals non-area damage.
I understood that part from other comments however I am meaning the actual size/area of the explosion. Increasing AOE does not appear to increase the size
Defintiely working for me. The visuals change to match the expaneded AoE when I add area modifiers.