Einhar missions have 5% chance to replace all monsters in the area with beasts? That sounds absolutely crazy. :o
Einhar missions have 5% chance to replace all monsters in the area with beasts? That sounds absolutely crazy. :o
Just to clarify, it's not a 1:1 swap - the number of beasts spawned doesn't depend on the number of mobs removed. It spawns within a fixed range.
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Can you clarify what you mean?
Mapping is gonna be wild this league!
EDIT: What is 'basic currency'?
EDIT2: And what is a 'Vaal Flesh Merchant'?
Basic Currency is a new term we've introduced that describes currency that drops randomly from normal content. As opposed to currency items that are specific to league content or things like the Awakener's Orb. The Vaal Flesh Merchant is new. I'm sure you'll find out about it soon enough :)
Has it been confirmed how these passives spawn? Does each region have a random selection of these nodes? Is it different for each person?
They're static for each region. For example, every player's Lex Proxima tree would have the same options. Each Region has its own unique tree.
How many points do you get to allocate in total? Are the points shared across all regions, or does each region get a set amount to spend on its specific tree?
10 points per region.
So a mirror is basic currency? (Not that i'd ever see one, but let me dream)
Yep.
hello bex will supporter packs bought for poe work for poe2 thanks!!
They will.
Do you know how rare the currency to respec is? I want to assume it's rarer than a chaos orb. Is it as rare as a divine orb, roughly?
As a random drop it's similar to the Exalted Orb in rarity. However, it has a decent chance to drop from the early Maven's challenges and it's guaranteed from some later ones.
Who TF is Vaal Flesh Merchant?
Indeed
Do atlas passives work on Blighted Maps?
They don't work on Blighted or Unique maps.
Looks like I'm going to be Mapping until I go insane.
It's safe to assume that the Atlas in 3.13 is going to be shuffled around as well, right? Would really like to know which tilesets are for which regions so I can start the non-build theorycrafting.
Still sane, exile? We will share the map tiers in the item filter post alongside the patch notes.
I know its not Q&A but Harvest will work the same? Like we will have to build another complex of collectors, watering things, cables etc? Or its simpler like the garden is pre-build?
Here is the quote from the announcement page:
Harvest has returned. Instead of having to plant and manage your own Sacred Grove, you will discover portals to established gardens with multiple sets of harvests ready to go. From each pair of options, carefully weigh the encounter difficulty against the crafting outcomes before making a choice. If you can slay the monsters that spawn, you'll be rewarded with Lifeforce that can be used to greatly improve your items.
Just to clarify; will this be coming to standard or is this exclusively Ritual League content?
The Atlas changes will be available on Standard.
What do you mean by 10? Are the small nodes counted too? I mean with 10 point we can unlock full of the tree or half?
Half
Can someone please tell me a difference between wording on "Outbreak" and "Spores on the Wind"? u/Bex_GGG or probably better u/Mark_GGG as a person who usually takes time to explain wording? First is just usual additional chance to proc, nothing special, but second sounds a bit weird. Are maps dropped in this region going to get a chance to drop with a new mod, which will guarantee a blight encounter in them? I mean it has almost same wording as "Pathological" node for Delirium, which is basically "maps found in this region have 10% to have a random delirium orb used on it".
Are maps dropped in this region going to get a chance to drop with a new mod, which will guarantee a blight encounter in them?
Yes. Specifically an Enchantment mod. I believe the text of the atlas tree mod has been extended to make this clearer for release.