" Cristo9FP wrote: Character panel - Charges tab: "PHYSICAL DAMAGE REDUCTION PER ENDURACE CHARGE"Fixed this one!
Should be ENDURANCE.
" Cristo9FP wrote: Character panel - Charges tab: "PHYSICAL DAMAGE REDUCTION PER ENDURACE CHARGE"Fixed this one!
Should be ENDURANCE.
" Cristo9FP wrote: Character panel - Charges tab: "PHYSICAL DAMAGE REDUCTION PER ENDURACE CHARGE"Fixed this one!
Should be ENDURANCE.
" Cristo9FP wrote: Character panel - Charges tab: "PHYSICAL DAMAGE REDUCTION PER ENDURACE CHARGE"Fixed this one!
Should be ENDURANCE.
Avatar of fire notices that some of your physical is already going to be converted, so leaves that part alone and converts the rest. So you end up with 50% converted to cold and 50% to fire.
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Wootness wrote:
I have a question. What happens when you try to use glacial hammer when you have Avatar of Fire. Does it do fire damage instead? or just zero damage because you no longer do physical.
No. The calculation doesn't work like that. I have a note somewhere to change the description to make that less confusion.
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konfeta wrote:
Does -100% stun threshold means every hit will stun? Or do some monsters have a built in stun threshold +%?
It is impossible for damage packages from two individual actions to combine. This means that two different actions can never cause this to happen, but also means multiple projectiles from the same action can't either, as a new action is copied for each one. So the two fireballs can't do this.
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Xapti wrote:
If you deal 2 simultaneous pieces of damage, such as 2 fireballs to the same target
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In future, stuff like this should be posted in the skill feedback forum - there's a thread in there for each skill, and you can post in the appropriate one for the skill you're talking about.
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Wipman wrote:
Hi, i think that this is the best thread to post this; i've a problem with my Cleave Gem.
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Additively
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taekvideo wrote:
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Magic, rare, and unique monsters only drop equipment, and have a large Increased item rarity modifier for those drops.
Just to clarify... does that stack multiplicatively or additively with your character's increased item rarity modifier? (I assume multiplicatively)
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Explosive arrow (and infernal blow) are special cases.
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siis wrote:
There are bows with +spell mods, these bows are useless because poison arrow and explosion arrow are not spells but attacks, so would only gain more dmg from +elemental dmg mods?