over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - cjdxn - Direct link
Welcome back, we've got some news for you!

We'd like to give everyone a huge thank you for the support and feedback from Development Preview #1. This is something we will be continuing! Now, onto the new stuff:

Any information and images are Work In Progress (WIP) and may change drastically before releasing



First up, some Kinetic Games news!

As you may know, Phasmophobia was made solely by DK up until last July. Corey (cjdxn) and Ben (Lavender) then joined the team to help speed up development.

Well, the exciting news is we've just hired another artist, Jack (Skinner)! This will allow us to create maps alongside other content, as well as speed up anything particularly large in scope!

Make sure to give him a big welcome in the Discord!



The main menu's UI is finally getting a full overhaul!

The main goal of this is to make navigation easier, consistent, and more aesthetically pleasing.

The new main-menu's corkboard design



So what's new? As you can see we have the new ID card located in the top right, including a glance at your funds and level, as well as how far from the next level you are!

That's right, weekly challenges will soon be a thing. We will be adding a few with Custom Difficulty and many more with the Progression Update. Completing these challenges will give you a boost in funds, and in the future additional things as well.

An example of a multiplayer lobby



On the new lobby screen, each player will get to cast their vote on which location to play. If the vote is tied between several maps, then the game will randomize between those that were voted on.

Additionally, we'll be adding a 'Random location' choice for those who like some extra excitement! We'll let you wait and see until Custom is released for what that looks like...

Players who aren't the host will see a "View" button instead of a "Change" button for the difficulty options. This means that other players within the lobby can check which custom difficulty settings are being used in the next game!




We loved all of your feedback for the upcoming ID cards and agree that the default card needed some love, so we've adjusted it slightly.



We also wanted to share a preview of Prestige One's badge and design.



And lastly, here's a sneak peek at what you can expect Prestige One's badge to look like on your player character's jacket!





Sunny Meadows is still in development and should be landing with the Custom Difficulty Update soon.

You may have noticed how dark it is inside, this is because many of the abandoned facility's lights have fallen from the ceiling or are broken, adding an extra layer of difficulty to some areas of the map.

The male wing's bathroom and day room door



One of the cleaner experimental treatment rooms, where patients were taken for some interesting treatments. Who knows what's hiding behind the camera...






You'll be happy to hear that a reporting system is finally being created for the game! You will be able to report players, give the reason for the report and post it to us directly through the game. We can then review and take action as necessary.

Hopefully, this will put a large dent into the hackers that some of you have experienced in several public lobbies! This system should also be added as part of the Custom Difficulty update coming soon...

That's it for Development Preview #2. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team





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