Phasmophobia

Phasmophobia Dev Tracker




Yesterday

Comment
    Dknighter on Steam Forums - Thread - Direct
Since it is such as big change it will take longer to do than other updates and it also requires a lot of testing. We will be inviting more VR players into the QA beta for this however it's impossible to give a date for anything at the moment.

15 Jan

Comment

Originally posted by sathelitha

Happens frequently, ill post them from the photographers side next and tag you.

Hey, can you please DM me on discord when it happens next with screenshots from the person who took the photos


11 Jan

Comment

Originally posted by ceej-jupitor

It's definitely not just me, been on lots of forums with equally frustrated peeps that can't play. Crashes during every load for a map. Got nothing helpful to say? Maybe leave it alone.

We are currently in the middle of upgrading to the latest stable version of Unity which will hopefully fix most crashes


10 Jan

Comment

Originally posted by Kougeru

I loved the audio bug in solo since can't mute mic which is ridiculous. I have a chronic cough but my XLR doesn't have a mute button on it. I can rarely play solo because a cough will kill me. I don't understand why solo mic is always on

Hey, next update will allow you to use push to talk in solo

Comment

Originally posted by aguadoy

50 minutes trying to hear the special sound of the banshee with the parabolic microphone, always pointing directly at the ghost, without success. Bugged?

They are bugged at the moment, it is fixed for the next patch

Comment

Originally posted by jaxrains

If you crouch and run at the same time, sometimes you will move in a different direction than you are running. It feels like you get caught on something invisible or something like that. It seems to happen randomly, but it might have something to do with the carpets I’m not sure. It has happened to me and my brother and it happens kind of often. It happens in non-vr mode, I’m not sure if it happens in vr I haven’t tested it yet.

Oh ok, I know exactly what is causing this. It's not an easy fix unfortunately and is a problem with how the player physics are handled. It will be fixed eventually however it's not a big priority at the moment.

Comment

Originally posted by jaxrains

Have they fixed that weird crouching bug yet?

Hey, which bug is that?

Post
New
  • Added a priority system for the photo evidence detection (top to bottom):
    • Ghost
    • Bone
    • Fingerprints
    • Footprints
    • Dead Body
    • Interactions
    • Cursed Items
    • Dirty Water

Changes
  • Removed Christmas event decorations and changes
  • Maple Lodge Campsite will now have random weather again
  • Lowered the volume of the bulb smash sound
  • You can no longer take multiple photos of a Ghost, instead it will search for different evidence within the photo
  • Ghost photos are now much easier to take, especially when the ghost is partially hidden
  • Removed the double chance for the Mimic to spawn
  • Lights will no longer randomly flicker away from the ghost when the ghost is hunting

Fix... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jan

Post
    Trello on Trello - Thread - Direct

Swap from OpenVR to OpenXR to allow support for new headsets and controllers


24 Dec

Post
Changes
  • Foggy weather has been temporarily removed while we work on a new system and will return looking better than ever with the VR rework early next year
  • All Cursed Possessions will now only have *one* spawn point each, meaning only 6 spawns in total per map to learn. Finding them will be more intuitive too e.g. Summoning Circle found in basements or attics
  • In Prison, Asylum and School; Cursed Possessions will be placed only in the *first* room to make them more useful
  • Demon’s description has been updated to better reflect its weakness
  • The Yurei ability will now only close one door, instead of all of the doors near the ghost
  • Yurei should now stay in their room more reliably when smudged
  • Hantu will now always have Freezing Temps evidence guaranteed on Nightmare
  • The Hantu breath can no longer be seen when you are dead
  • Increased ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Dec

Comment

Originally posted by reckonerX

/u/cjdxn4 what all is entailed in VR optimization? Any chance of teleport locomotion like in Alyx and other VR titles? I find the movement in VR makes me really sick and this is the only game that has that effect on me

VR will be getting a complete modernisation of locomotion, grabbing, physics etc.


22 Dec

Post
    Trello on Trello - Thread - Direct

Horror 2.0 will be added in small increments over several updates throughout the course of development.

Post
    Trello on Trello - Thread - Direct
  • All equipment will have new visuals
  • Most of the equipment is being rebalanced
  • Most equipment will be upgradeable, adding new gameplay features and visuals
  • Upgrades will only cost money to unlock, each “level” of equipment will cost the same (this means you can still use level 1 camera if you prefer the challenge or visuals)
  • Some equipment will become consumable (similar to sanity pills), upgrades increase “uses” so you have to buy them less (matches > cheap lighter > Zippo)
  • 1 new equipment item will now be used to find extra physical evidence for extra rewards
Post
    Trello on Trello - Thread - Direct
  • Difficulties will be reworked and rebalanced to make them more engaging, as well as give experienced players something new and challenging to play
  • Additional modifiers may be added to further increase the challenge and rewards (eg. 0% starting sanity)

13 Dec

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Changes
  • You can no longer ask the ghost to play hide and seek with the Ouija board during a hunt
  • Voodoo Doll heart pins will now trigger the hunt instantly, instead of after the animation
  • Several improvements with how the ghost navigates to you during a hunt
  • Hantu’s freezing breath will now only be visible in freezing temperature rooms
  • The ghost can no longer choose Asylum hallways or staircases as it’s favourite room
  • The mirror’s view into the ghost’s room will now keep rotating instead of resetting each time you look at it
  • Several improvements to how the ghost wanders
  • Lowered the chance for the ghost to wander
  • The cursed possessions can no longer be used outside the location as there is no risk

Fixes
  • Fixed a bug where the ghost could not kill you if you were stood in some open closets ...
Read more
Post
    cjdxn on Steam Forums - Thread - Direct
Unity being weird and this is causing some major issues for many. Hope this helps!