Phasmophobia

Phasmophobia Dev Tracker




25 Mar


16 Mar

Comment

Originally posted by SnorlaxBlocksTheWay

Perhaps you'd be willing to divulge the thought process behind prioritizing certain changes like character customization over horror 2.0?

As the original comment said, I'm not here to play dress to impress, I'm here for some spooks and to get some interesting interactions with the ghost. The ghost isn't going to stop mid-hunt and say "nice shoes".

I feel like horror 2.0 would add so much more depth to the game. While we don't know what 2.0 actually means or would change, there are theories and suggestion that can add a lot to Phasmophobia that other games are doing better as of this moment.

Your response, if you do respond, is appreciated

We have a much bigger team now which allows us to work on multiple updates at once, which is what will happen with those updates. The character update will add to horror 2.0 as we are adding a new animation system for increased immersion which is why it needs to release first.

Comment

Originally posted by DrifterWolf_1999

The lack of content kills the game, simple additions take months, even years to be implemented. The small dev team is no excuse as they have the money to expand but it seems they just don't want to... I really loved the game for the 1st month but after some hours in and little to no content it gets repetitive as hell

Hey! We've been growing a lot over the past 12 months and we are now at 25 people (not all devs). You can see the quality increase with Bleasdale but this year we will be able to get a lot more done and to a higher quality.


13 Mar

Post
Ghost Hunters, we have deployed a hotfix for Phasmophobia.

This patch addresses several issues raised following our Bleasdale Farmhouse rework update this week. Thank you to those who reported these to us. 🔦

Patch notes: http://kineticgames.co.uk/blog/phasmophobia-v001202-hotfix


Happy Huntin’

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia... Read more

12 Mar

Comment

Hey, you are likely being caught by the bot filters. Your account needs to be at least 3 days old before you can join.


10 Mar

Post
Today’s update to Phasmophobia brings with it the reworked Bleasdale Farmhouse map as well as several QOL improvements, including a performance boost across all maps. The update is now live for all platforms, so please make sure to download it before your next session.

Below you will find our patch notes for today’s update. We’re so excited to see you begin your investigations in the new and improved Bleasdale, so please share your thoughts with us on social media.

https://www.kineticgames.co.uk/blog/phasmophobia-bleasdale-rework-update



Happy Huntin’
... Read more

07 Mar

Post
Today, we’re excited to announce the release date for the reworked Bleasdale Farmhouse. This map will be available to all players, across all platforms on March 10th, 2025. Exact release timings are TBC, so please keep an eye on our social pages as well as this blog for updates.

We can’t wait for you all to begin your investigations and start exploring the new Bleasdale - perhaps some of you caught our KG Partner streams this week and have already had a sneak peek! The team have been hard at work on this, implementing an entire visual overhaul, new assets and animations and much more for you to discover.



You can check out full blog here: ... Read more

06 Mar

Comment

Originally posted by Chase6809400931

That’s awesome news to hear. Hopefully I won’t have trouble putting T3 smudge on my belt soon 😂. As far as OpenXR and Steam VR, do I still launch the game through steam. I know there’s three options to launch the game. One consisting of normal PC gameplay, another using SteamVR, and a final third one that didn’t specify how it launched other than the fact that it was VR. I haven’t used the third option yet.

As long as your OpenXR runtime is Oculus, you can use any VR launch option through Steam.

Comment

Hey, we're aware of the issues with VR and have a plan to work on them soon.

For the SteamVR issue, we support OpenXR which means you don't need to use SteamVR with a Quest headset. Open the Oculus app and go into settings then set your OpenXR runtime to Oculus. That way you can launch the game without SteamVR.


05 Mar

Comment

Originally posted by Ok_Monitor4492

Great! But there's also the issue with eye adaptation on steam deck (i think it's an AMD gpu thing?) that makes brilliant white flashes in the sky every time you move in any direction when you are outside. Turning off the adaptation kind of fixes it but there are still these crazy white artifacts that dot the trees outside that also change color if you light a fire in the campsites. Makes searching for orbs really tough.

Hey, we have a potential fix for this with the Bleasdale rework update

Comment

Hey! We are planning to add this with the Chronicle update but we can't confirm anything yet.


24 Feb

Post
    Trello on Trello - Thread - Direct

Upgrade our networking backend to support more features such as the host kicking players, rejoining games after disconnecting and a cross platform friends list.

Targeting: Q4 2025


23 Feb

Post
    Trello on Trello - Thread - Direct

A rework of the current lore surrounding the maps, ghosts, player characters and overall world.

Post
    Trello on Trello - Thread - Direct

Add support for voice recognition on PS5 and Xbox Series X/S