almost 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
almost 2 years ago - cjdxn - Direct link
Welcome back we've got some news for you!

We're going to start experimenting with expanding on our Discord "Dev Previews" by bringing them here on Steam, and ramping them up to the maximum! We'll try to keep these semi-regular and post whenever we have content to show off!

Hopefully, these posts will help break up the larger gaps between content, and let you know what we're up to, as well as keeping you excited for what's to come.

Any information and images are Work In Progress (WIP) and may change drastically before releasing



0.6.2 is just around the corner, and a new ghost has been noted down in our Journals, but some of the information is ruined, what can you make out?






Some of your keen eyes found our sneaky UV teaser left behind by Patient 07, so we thought it was about time to show you that Asylum's "rework" is quite a bit bigger than just removing a few rooms! And it's coming soon...

We're completely rebuilding Asylum from the ground up, making it slightly smaller, with much more diversity and several different themes to help break up the map's visual design.

'Sunny Meadows Mental Institution' is a large facility featuring its' own Yard area, Kitchen, Hospital wing, Morgue and other more experimental areas locked off to only the highest-ranking members of staff.

Here's a few images to get you excited for whats to come...

A peek into one of the many corridors



A squeaky squeaky wheel chair, better hope it doesnt move....



The blazing hot boiler room, keeping the old building cozy



There's plenty still left to be done but we'll be sharing some more information in the coming weeks, so keep your eyes peeled....



As part of our new main menu board, every ghost hunter will have their very own ID card!




Certain roles within the community will receive variations of this ID card, so identifying them in public lobbies will be much easier!

In the future, this also allows us to add ID Card customisation for everyone, linked to the Prestige system (coming with the Progression Update)

Your ID's "Title" will then change depending on your role badge, or your prestige (you'll be able to choose which one to display), here's what we currently have planned:

Roles:
  • Developer - Ghost Huntin' Director
  • Discord Team Member- Ghost Huntin' Officer
  • Official Content Creator - Ghost Huntin' Reporter
Prestiges:
  • 0 - Ghost Huntin' Intern
  • 1 - Ghost Huntin' Recruit
  • 2 - Ghost Huntin' Investigator
  • 3 - Ghost Huntin' Pvt. Investigator
  • 4 - Ghost Huntin' Detective
  • 5 - Ghost Huntin' Technician
  • 6 - Ghost Huntin' Specialist
  • 7 - Ghost Huntin' Analyst
  • 8 - Ghost Huntin' Agent
  • 9 - Ghost Huntin' Operator
  • 10- Ghost Huntin' Commissioner
  • 11 - Ghost Huntin' Commissioner I
  • 12 - Ghost Huntin' Commissioner II
  • 13 - Ghost Huntin' Commissioner III
  • 14 - Ghost Huntin' Commissioner IV
  • 15 - Ghost Huntin' Commissioner V
  • 16 - Ghost Huntin' Commissioner VI
  • 17 - Ghost Huntin' Commissioner VII
  • 18 - Ghost Huntin' Commissioner VIII
  • 19 - Ghost Huntin' Commissioner IX
  • 20 - Ghost Huntin' Commissioner X

That's it for Development Preview #1. Next time we'll be checking out the new Main Menu design, and some more Sunny Meadows goodies. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team





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