over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - cjdxn - Direct link
Welcome back we've got some news for you!

As you've all been enjoying the development previews so much. We thought we'd drop you another one.

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Dknighter's been smashing through the next minor update: v0.6.2. This update will include the two new ghosts, the new truck design, and layout, as well as a brand new voice recognition system!

The second of our new ghosts have finally decided to start revealing itself, but what does it mean?






With the new Main Menu UI, we're changing the way that players create lobbies.

  • Players will now create public and private lobbies from the same screen, and have a couple of new options!

  • You can decide the maximum player limit for your games, if you're only feeling like playing duos today, you can!

  • Lastly, the new lobby selection screen will have a new filter for what language players speak, this allows players to specify the primary language that will be used in those games! This is optional, and you can also set this option to "any" if you want to.






Sunny Meadows is slowly being populated with lots of brand new assets. This week cjdxn has been creating some horrible torture tools for use in the restricted area. Who knows what you might find down there...

Some patients were lucky enough to get their dental work done for free, even if not by choice.



If you're lucky enough to be chosen, you may be taken for a checkup, or something even "better".



A few of the "doctors" at Sunny Meadows have some interesting ways of trying to "cure the sick"





The custom difficulty update is well underway, and development is going well! Recently, Lavender set up the ability to toggle between your Role theme and your Prestige theme and hide your role badge completely, but only if you want, of course.






We saw lots of concerns about how this system may be abused, or ignored, and we want to calm any woes you may have!

Skinner's been hard at work getting the back-end of our new report system working so that we can view reports, bans, use filters, and more. This will allow us, and some of the Discord team, to view reports most optimally, and ban players accordingly. No one will be banned because a lobby of players decided to troll and report someone for being bad at the game.

Ban durations will be tiered depending on offenses, so you won't be banned permanently for something lower on the offense scale. However, repeat offenses will increase your ban duration, as well as ultimately end up in a perma-ban from multiplayer lobbies (including private games).

Finally, we'll be adding an in-game 'Recent Players' page to the journal, so that if you're kicked from a hacker's lobby, you can still report that player.

A look at the in-game UI for reporting players




That's it for Development Preview #3. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team





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