Original Post — Direct link
about 1 month ago - /u/Dknighter - Direct link

Originally posted by pathartl

Does this mean that microtransactions are on the way?

Looking at Vivox's billing rate (as of 2022 anyway), the service costs $1500/m/5k PCU (peak concurrent users) with 50k PCU. This means that could cost ~$3.60/user/yr. For a game that costs $14 (now $11 on sale), that's a LOT of overhead.

Either they're expecting a lot of growth and coming out of early access in the forseeable future, there's DLC on the way, or some sort of microtransaction is being planned.

I don't understand the move. P2P voice chat has worked for decades. Certainly finding an engineer to properly implement it has got to be cheaper in the long run.

EDIT: Forgot about the console version! Still a weird amount of overhead to have on a game that has lobbies of only 4 people.

Hey, we have a custom price that works well for us. We won't ever do microtransactions for Phasmophobia.