Welcome back, we've got some news for you!
Any information and images are Work In Progress (WIP) and may change drastically before releasingHere's a breakdown of some of the major progression changes coming with the update:
Experience and money
Experience and money values are now tied, if you earn $100, you'll also be earning 100xp. Nice and simple.
The amount of money and experience you'll be earning has skyrocketed when compared to the live version of the game. Individual values have been tweaked (like moving the bone out of the reward multiplier) to make gameplay feel more rewarding and encourage players to complete the main objectives.
Money, money, money... Levelling and prestiging
Each level's required experience increases as you level, and that amount increases further the closer you get to level 100. For example; you'll need 100xp to get from level 1 to 2, but over 5000xp to get from level 99 to 100.
When you finally reach level 100 you'll be presented with a choice:
- Continue playing as you are, levelling past 100*
- Or at any time, you can opt to prestige; resetting your money, level and equipment, in favour of gaining an additional Loadout Slot, a new unique badge and title for your ID card, and a new patch for your player's arm
Consumables
With the equipment system, some items will be labelled [CONSUMABLE] in the shop. If one of these items is used at all during a contract, it will need to be rebought** when you return to the lobby. Some upgrades for consumable items actually remove the need to rebuy them each time too!
Some of you may remember in our Ultraviolet preview that we mentioned Salt specifically, so we thought it was time to dive deeper into some details.
As you know, with the new Ultraviolet changes, Salt will become an aid in gathering evidence. If your ghost isn't feeling interactive enough and
just won't touch a door or window, you can place some Salt and gather Footprints instead!
With Equipment Upgrades, Salt is a little more useful than it was previously:
Tier I is the Ghost Huntin' Salt shaker, it can place two piles per canister, and you can bring three canisters into each contract. The Footprints created by stepping in this pile will act in the same way as fingerprints for that ghost e.g. an Obake may leave fewer footprints than other ghosts!
Tier II is a wooden container filled with a special pink Himalayan Salt. With its larger capacity, you can place three piles down, but instead of a small spot, you can place a line of salt, perfect for blocking doorways or corridors.
Tier III brings lots more to the table: A glass bottle filled with a custom blend of Black Salt that has been blessed.
- If a ghost steps in this during its passive state, it will be repelled back the way it came. Allowing you to effectively trap a ghost in its room if you place the salt correctly.
- During the ghost's hunting state; if a ghost passes through this special salt, it will be slowed down considerably for a short time.
This poor Oni didn't stand a chance:* to a maximum of level 999
** an auto-refill button will be added to the loadout screen, so you don't need to manually buy things after every contract.
That's it for Development Preview #12. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord:
https://discord.gg/phasmophobiaThanks, The Kinetic Games Team