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Weather 2.0, Reward and ghost adjustments, new settings and more!

Welcome back, we've got an update for you.

With all of the recent paranormal interference, the weather around certain locations has become more hazardous and intense! Ghosts have been haunting locations longer and longer each night, with some disappearing just before the sun comes up. Will you brave these new conditions?

With this update comes a host of small features, improvements, and options! Additionally, there will also another larger update in the near future (8.1) to add more features and surprises!

HOLIDAY 22


From now until Early January, you can take part in the Phasmophobia 2022 Christmas event!

  • Earn yourself a Unique Holiday Trophy for your collection as well as an exclusive Holiday ‘22 ID card and badge!

Find out more information by clicking the Holiday Sticker on the main menu

REWARD CHANGES


Custom Difficulty

With the addition of Custom Difficulty, we've seen so many exciting, unique and challenging games being created, but we'd like to redirect what the purpose of Custom games is, and there are several reasons why:

  • We'd like Custom Difficulty to be primarily used for fun and interesting games, with unique twists, similar to other games with a “Custom games" mode, without the worry of how much you're getting out of it.

  • It's very difficult to balance each option's rewards to have a corresponding and fair reward multiplier. Because of this, it's incredibly quick to create games that are potentially much easier or faster than their default difficulty counterparts but give the same or even more rewards, which makes the default modes redundant.

*With our analytics and player data, we can see that the large majority of players still play Intermediate and Professional.

  • Having a set reward per custom option makes them very fragile and limits what we can change for the default difficulties, or any future difficulties we'd like to add to the game.

  • Lastly, with the large upcoming changes with Progression 2.0, we'd like experience and money to be gained fairly for every player, and try to avoid any cheesy reward tactics if we can.

Because of these reasons, we're making the following changes to Custom's rewards:

Custom Difficulty will now have an 80% reduction applied to the reward multiplier

We know this is a huge change, but this should separate custom games into a challenge and fun mode, and keep the default difficulties as the main route for character progression.

In the second part of this major update (coming soonTM), we'll be adding something special for those wanting a regular, harder challenge than Nightmare and something super special!

Note: Current and future challenges (like the Apocalypse Challenge) will still be accessible in Custom and still grant trophies for your collection.

Investigation bonuses

To compensate for the above changes, we're adding some additional rewards for playing well in the default difficulties, which will reward players who have the sharpest eye for ghost identification.

We'll also be changing the rewards for secondary objectives, to encourage players to complete the primary objective each game instead of ignoring it.

Added "Payments" page to the journal

Investigation bonus

  • If you can identify the ghost correctly and escape alive, you will double the money and experience you earn for the primary and secondary objectives you complete during that contract!

Perfect Investigation bonus

  • If you manage to complete the above but additionally; collect the bone, and fill your journal with 3- star photos, you will gain an additional sum of money and experience on top of the Investigation bonus!

  • Secondary objectives have had their rewards reduced to make way for the Investigation bonuses

Note: Investigation bonuses are affected by the difficulty multiplier!

GHOST TYPES


With every update, we like to look into which ghosts need some love. We found that some ghosts needed some buffs and some needed changes to help with low evidence runs!

All ghosts

  • Hunting ghosts' model flickers are now synced across all players (which should also help hunt photo reliability)

  • When hunting, ghosts now affect lights at the same range as equipment, if on the same floor. * Raiju - 15m

  • All other ghosts - 10m

Wraith

Wraiths have been adjusted to match their journal description better

  • Wraith will never step in a salt pile

  • Updated journal weakness

Obake

Obake have finally remembered how to shapeshift!

  • During a hunt, Obake have a 6.66% chance each time it flickers to shapeshift into a different ghost's form. They will then return back to their original form.

  • This is guaranteed to happen at least once per hunt, so keep your eyes peeled!

Revenant

The legendary Revenant has been left behind in the ranks of the new threatening ghosts. So, we're finally returning some former glory to the speed beast, and adjusting how this ghost hunts, hopefully placing them back on the podium!

  • Instead of slowing down instantly after losing line of sight, Revenant will keep their increased speed until reaching your last known position

  • Their speed will now decrease gradually over 2.7 seconds (0.75m/s) instead of instantly

Goryo

As Goryo have a history of disobeying their roaming changes, we've finally put an end to the over- exploring ghost

Goryo can no longer change favourite room or roam long distances

Hantu

Hantu's secret ability's visuals have been adjusted

  • Hantu cold breath will now play in any room during hunts if the breaker is off * Hantu cold breath visuals have been improved

Yurei

Yurei can no longer use their ability when there is no door in its current room

NEW


  • The Unity rendering pipeline has been updated to URP, spreading some of the load to GPU usage, increasing CPU performance, and allowing us to access new features!

Fog has returned!

  • Fog will now only be where it makes sense and has received a visual overhaul

Locations will start at the same temperature as Clear weather (8-15°C)

  • Sunrise weather has been added

  • Locations will start with temperatures between 10-18°C

  • Weather effects have been completely recreated from the ground up

  • Rain and snow have received large performance increases and improved visuals New graphics options have been added

  • Sky light - For enabling sun or moonlight in each location

  • Screen Space Ambient Occlusion

  • Fog quality

  • FidelityFX 1.0 - Al upscaling for better performance

(Only compatible with AMD RX 400 GPUs and newer / Nvidia GTX 10 series GPUs and newer) Anti-Aliasing options - You can now choose between FXAA, SMAA, and MSAA. VR players an only choose MSAA

  • You can now place crucifixes

  • When placing the crucifix, you can now see the range of its effect on the environment

All post-processing effects have been adjusted and improved

  • Added a text option for voice recognition. This will show UI for selecting what question to ask on the Spirit Box and Ouija Board

If you swap to a new PC or reinstall windows your save will now revert to your personal cloud backup

CHANGES


  • The Smudge Sticks' burn effect has been improved

  • The Haunted Mirror's effects and visibility have been improved

  • Transparent objects and effects will now receive shadows from lights

  • Resetting your save file will now wipe your cloud backup

  • Improved performance on campsite maps

  • Fingerprints have been moved on Willow doors to be more consistently placed

  • Radios are now interactable with the breaker off

  • All players must now be further than 5m from the Ouija board before it breaks, instead of just the person who activated it

  • The Ouija board will now auto-deactivate when walking outside the map.

  • Sanity pills no longer disappear when using them. Instead, they now drop on the floor and are no longer useable

  • Improved all candle wax effects when lit

  • Improved two hiding spots in Sunny Meadows; one by the restricted area door and in the one restricted wing

  • Small tent cloth is now translucent

FIXES

  • The 'average sanity' objective will now complete at the same time for all players

  • The bone will no longer spawn inside other objects

  • Tripods no longer count as electronic equipment after removing a camcorder

  • Willow windows are now the correct way round

  • The "Complete daily challenges" weekly challenge will now only trigger when a daily challenge completes, instead of when it progresses.

  • You can no longer scroll to another item while placing something

  • The ghost's room will now show on the board in the truck in training

  • The Deogen spirit box reply will now work if you are not crouched

  • The morgue door VR grab point is now in the correct position

  • Hitting the crouch button, then physically crouching in VR no longer pushes you enough into the floor that the ghost cannot kill you

  • Computer monitors in prison no longer turn on when the power is off

  • The "ghosts repelled" stat will now count if you are not the host

  • In Sunny Medows, the female hallway light switch will no longer toggle the utility room's light

  • Journal on/off buttons are much clearer to understand

  • The EULA accept button will no longer be clickable until you scroll to the bottom

  • The objects moved stat will now correctly count poltergeist throws

  • Your inventory will no longer break if you grab more than one item before joining a game

  • Room reflections will now be accurate after turning a light on and off quickly

  • Russian and Ukrainian fonts will no longer have grey boxes around most characters

  • VR death room spawn position is now correct

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia, Thanks, The Kinetic Games Team

External link →
almost 2 years ago - /u/Dknighter - Direct link

Originally posted by Kuilvax

At this point they should hire you to post the patch notes on reddit.

The last post's comments was full of people showing their dislike about early access patch notes and cj even responded to some of them, there is 0 chance they weren't aware of the feedback or that the community didn't liked it. And they just ignore all of that and do it again ?
No announcement nor info about it on the official channels. They didn't even announced the update was coming tomorrow, didn't even revealed the name of the update. I just click on twitch i see streamers streaming an update called "tempest", i check youtube and there is a 20 minute reaction video. You love to see it.

Pulling stuff like this, putting the community second and streamers first and then asking for a labor of love award for a game thats still in early access. Good moves Kinetic games.

Hey, I understand the frustration and I'm sorry for that. The content creators have been given access to what is essentially the last day of our beta testing. If you see their streams you can see there are still bugs that we are fixing today so we're not holding anything back from anyone.

The patch notes will get things added to them before tomorrow which is why they won't get posted until the update is out.

We only told the content creators yesterday that they were getting early access today as we did not know the release date ourselves. We have been working hard to make sure the update is out in time with a decent length for the Christmas event. Now we know that we can release it, we will post announcements for it.






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