Welcome back we've got some news for you!
Any information and images are Work In Progress (WIP) and may change drastically before releasingSo as everybody knows, with Progression 2.0 we will be resetting everyone's level back to zero. However, we will be pushing you all to Prestige 1 so that you don't have to unlock difficulties or maps that you are already playing (as well as giving you the first cool badge instantly!).
Alongside this reset, we'll be permanently immortalizing your pre-wipe level with a badge that is displayed on your character's arm.
Upon logging in for the first time after the Progression update, you will be greeted with a window to select how you want your badge to look. The number of options you have available will be determined by how far you progressed before that update!
Once it's locked in, that's it. So think carefully as there will be no way to adjust this afterward!
Here's a preview of some WIP badges, and what level you'll need to be to unlock each component.
We've had tonnes of questions on how Equipment will change going forwards, so it's time to pull back the curtain and share some info!
A portion of the equipment roster is getting a rework, some bigger than others, to make sure that they feel important and useful in different situations.
The D.O.T.S. Projector has had its fair share of highs and lows over its life, and we thought it was time to give it a re-evaluation of what problems it has and how it can be improved.
The main issue we found is that it was very unintuitive, unpolished visually, and time-consuming. We tried to fix some of these issues by increasing the chance for it to trigger before inevitably adding a fail-safe timer. This led to more issues like two Projectors triggering at the same time, visuals appearing during hunts or events, and feeling really disjointed from the actual ghost.
With Progression 2.0, the D.O.T.S. Projector has been completely rebuilt. The D.O.T.S. visuals are now the
actual ghost, meaning you will need to shine your Infrared lights near the ghost's
actual position. This creates much more engaging gameplay for players, you can use D.O.T.S. to see where your ghost is, or if you're struggling to get the evidence, use Salt, Motion Sensors or other equipment to find a better spot for your Projector.
Ghosts with D.O.T.S. evidence can now enter a short “D.O.T.S. state” when wandering; where they are temporarily visible with infrared light, during this time they will wander towards the nearest player (or to a random spot in the room if it's empty) before disappearing.
Alongside this, Equipment Upgrades make finding your D.O.T.S. ghosts easier as you progress:
Tier I is like the real-life equivalent of a D.O.T.S. projector; a Laser Grid Pen. Similar to a flashlight, you can walk around the location and scan quickly for evidence, the only downside being its short range and low light intensity.
Tier II is how you know D.O.T.S. today, a placeable projector emitting an average-sized sphere of light, except now you can encourage the ghost to walk into it by standing nearby!
Tier III cranks up the light to the maximum, again placeable, this Projector scans the room at a much longer range with a wide beam of light, making finding ghosts in those bigger rooms much easier.
Different players can bring different Tiers of equipment, so feel free to try combinations out and see what your team works with best!
That's it for Development Preview #8. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord:
https://discord.gg/phasmophobiaThanks, The Kinetic Games Team