9 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
9 months ago - cjdxn - Direct link
Welcome back ghost hunters and truck dwellers, we've got some news for you!

We thought we'd spend a short moment recapping how development has gone over 2022, and give you an updated version of the roadmap we released earlier this year.

The original 2022 roadmap

As you can see, things didn't exactly go to plan!

Originally the VR overhaul was planned to release earlier than April, allowing us to get knee-deep into Custom Difficulty's development. As it took longer, we pushed Custom back a couple of months and gave the community three smaller patches of content to fill the gap in content.

The new updated roadmap

This roadmap now more accurately represents what we achieved this year, and what we plan to do moving forwards. We want to be transparent and realistic in our plans to make sure we don't have to delay things in the future or force mini updates to fill gaps.

Development doesn't always go exactly to plan, so in this new roadmap, we're allowing a bit of extra room for things going wrong. If things go well, that just means we can be ahead of schedule and push updates earlier.

That's right, the Custom difficulty update is coming this month, and it's a big one. We've squeezed in loads of extra things and even a few new [REDACTED] for you to enjoy, all will be revealed when the update trailer drops very soon.

As you can see, the Progression update is still split into parts, and most of it has been pushed back into 2023. However, some of the original 'part one' has been moved into its own, larger update, the URP upgrade, including a huge weather effects overhaul, new lighting, and more.

The Progression updates will be the biggest programming and art overhaul that Phasmophobia will ever receive, with many systems, models, and animations getting completely reworked or created from scratch. Hopefully, by us splitting this into several smaller updates, this allows you to experience new things slowly over time, instead of having to wait six or more months for one massive patch.

After progression is finished, we'll get onto the last part of Phasmophobia that needs reworking. Horror 2.0. We'll be replacing all of the ghost models and adding a plethora of new effects, events, sounds, and interactions to scare you out of your skin.

But what about new locations and reworks? Fear not, locations will be created and reworked alongside these other updates, and we'll be able to release them with other content, or on their own, as soon as they are finished.

We hope that this preview has shed some light on our development plans, and we'd like to apologize for our misjudgment in the original roadmap.

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
The Kinetic Games Team

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