about 4 years
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All PC servers will come down for maintenance on Thursday, Dec. 3 at 6am PST (3pm CET). Estimated downtime is 3 hours to publish the update and perform additional backend maintenance.
Esamir Electrical Storm changes
We've made some pretty significant adjustments to the lightning storm that address the main pain points brought up by the playerbase.
- Stormbolts that would normally "follow" players and vehicles no longer do so, and instead target the ground nearby.
- Insulated Suit and Armor descriptions have been updated to remove references to bolts being "attracted" to you.
- Deployed vehicles now receive only 2500 damage from overloading, instead of being destroyed outright.
- Increased the radius in which a stormbolt impact does its minimum 50 damage, from 10m to 15m.
- DeRes effects (visual flashes that scan over your character) caused by Ordnance Dampener, Shield Recharging Field, and other methods, no longer re-appear each time you respawn.
- Fixed issues where various weapons' attachments would inherit armor camo in third person, but show the correctly applied weapon camo in first person.
- Daily mission versions of "Enabling Construction," "Continued Preparations," and "Crystal Stalker" now expire after 12 hours as intended.
- Combat Stimulant (Heavy Assault campaign ability) now heals correctly at all times. Descriptions updated to better relay what the ability does.
- Regeneration Tier 5 implant's headshot benefit now heals 100 health over 2 seconds, instead of 50 instantly. Dev Note: In the most common combat situations, this is a buff.
- Mani Lake Outpost's name no longer shows as Mani Lake Satellite on the map screen hover-over.
- Improved the messaging for the Tempest Shield and abilities granted from the "Biological Warfare" mission to better convey what you're unlocking.
- Improved the messaging for the Elysium campaign mission to better convey that you need to be near a Refinery to harvest crystals.
- Blackheart, Heartstring, NS-357P now count as sidearms for the purposes of objectives that require sidearm kills, and implants like Vampire 5 that rely on sidearms to trigger them.
- Improved the messaging for the "More than Scrap Metal" mission, noting that the player must be in the vehicle to earn credit. Dev Note: Having to sit in the Sunderer to earn credit outside of a squad isn't ideal, but unfortunately a proper fix would have broken the mission for players who currently were on them.
- Reduced the number of Transport Assists needed for "More than Scrap Metal" from 5 to 3.
- Fixed an issue where Squad Support ribbons were never being awarded to players piloting a Valkyrie. When 15 squadmates spawn into your Valkyrie, you should now receive a Squad Support ribbon the same as a Galaxy/Sunderer would.
- Fixed an issue where using the Neuralizer Device on an abandoned vehicle wouldn't attach the particle effects to the correct spot.
- Removed an errant teleporter in The Traverse spawn room.
- Fixed an issue where Training Missions were being granted to low-rank A.S.P. characters.
- Fixed an issue where reload speed ranks 2/3/4 would be faster than intended for all Lightning main cannons.
- Skyguard turret has been moved to percentage-based reload speed increases like the Lightning's other weapons.