Planetside

Planetside Dev Tracker




07 May

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This should be corrected now. Character data was not loading properly at login after last nights connectivity issues - we had to restart all worlds and processes this morning, and it all seems to be back up and working. But please let us know if anything still looks amiss.

sigh long night and morning...

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Apologies for the short notice, but we are in the process of having Daybreak Ops bring the Live servers down in all regions to correct the character selection and creation issues that resulted from the network/server incidents last night. These impacted multiple Daybreak-published games and appear to have had lingering effects that weren't apparent at the time the initial issues were resolved.

This should be relatively quick and we expect to have the servers back up and unlocked within an hour.

External link β†’
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Originally posted by Skullrak_

devs already reported on this: hes a short clip: https://www.youtube.com/watch?v=dQw4w9WgXcQ

Damn it. Got me.

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Interesting you mention this... this afternoon, our FX artist just identified and made a change that resulted in a 20-40+ FPS increase when shielded and ADS for most weapons used by Heavy Assaults. It's in testing now and we plan to publish it via a client-only hotfix (no downtime), sometime tomorrow morning/mid-day.

I know it doesn't address all of the FPS issues mentioned here, but just wanted to let you know that we continue to chip away and these types of improvements.

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Ditto. Daybreak TechOps team just sent us an email saying this is happening across multiple games.

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    /u/Wrel on Reddit - Thread - Direct

These are all good suggestions. We will be addressing some of the Mentor Squad related issues later in the year, and maybe we can squeeze some of the other quality of life stuff in as well.


06 May

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    /u/Wrel on Reddit - Thread - Direct

I love the trail of shamrocks flying by as the Sunderer rolls through the air.