Hey there. As we head into Alpha Cycle 2βs Outfit War here on Saturday, the 16th, I wanted to share some of our learnings from the qualifier phase, and talk about what weβll be doing for the next cycle.
Over the qualifier weekend, we ran three days of eight hour qualifiers, a full-time job for most of the players looking to compete. During those times, the pacing of the game became way more intense (for better and worse,) and showcased a couple of bugs that were disproportionately aiding Outfits with high body counts.
One of our takeaways on the Outfit recruitment side, is that we need to be better about protecting our new players from sleazy recruitment practices. Login recruitment macros have been an issue for years, but time was never set aside to address the issue. We will be doing that in a coming update.
On the Outfit Wars side (barring the bugs mentioned above,) the overall feedback for qualifiers has been positive and many have described it as βplayi...
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(no for real, we're taking a look at this today)
Hey there. Please remember that I was a player back when these changes took place; and being a mediocre pilot, I couldn't feel the differences like some of you could. During that time I heard a lot of complaining that things were changing, but none of the community members really broke down what exactly changed to me. So when I asked on stream for information, I wasn't sure what was being referred to.
Fortunately, the community has shared some good information since then (got a good post ...
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