Planetside

Planetside Dev Tracker




20 Dec


19 Dec


18 Dec

Comment
    /u/Wrel on Reddit - Thread - Direct

Agreed on it being difficult to tell apart. Was hoping the animations would be enough of a silhouette change to notice, but it's really not doing it in the heat of combat.

We can try to toy with the armor attachments more, but if we make it any bigger, it then needs to have a bigger hitbox (which isn't a bad thing, just more work, and likely a tuning pass to follow.)

One of the lower hanging solutions we can put into place would be to add more always-on particle effects to light them up in a way that stands out as unusual.

Post
    jgolenbo on Forums - Thread - Direct
PS4 servers will be taken offline on Wednesday, December 18, 2019 at 11:00am PT for maintenance. Downtime is expected to last up to 3 hours. "NS has a pretty tight grip on the operation of their combat units, but I've come up with a way to hijack their disassembly sub-routine and get it to send false information. The window is small, but if we inject a virus at the moment the unit is taken offline, it won't get torn apart by the nano-machines when it goes down. After that, we'll need to recover any leftover husks from the battlefield." - Reconstructed chat log from an abandoned guerrilla outpost. Nanite Systems Operatives We've been working on giving NSO some noteworthy traits that make them fun as a stand-alone faction, while also patching the current holes in their arsenal. Below you'll find a new weapon, class, and vehicle. We plan to continue to iterate on the new vehicle and infantry class, so these... Read more

17 Dec

Post
    RPG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Tuesday, December 17, 2019 at 11:00am PT for maintenance. Downtime is expected to last up to 3 hours. "NS has a pretty tight grip on the operation of their combat units, but I've come up with a way to hijack their disassembly sub-routine and get it to send false information. The window is small, but if we inject a virus at the moment the unit is taken offline, it won't get torn apart by the nano-machines when it goes down. After that, we'll need to recover any leftover husks from the battlefield." - Reconstructed chat log from an abandoned guerrilla outpost. Nanite Systems Operatives We've been working on giving NSO some noteworthy traits that make them fun as a stand-alone faction, while also patching the current holes in their arsenal. Below you'll find a new weapon, class, and vehicle. We plan to continue to iterate on the new vehicle and infantry class, so the... Read more

16 Dec


14 Dec

Post
    RPG_Wrel on Forums - Thread - Direct
Test will be coming down later tonight to distribute the following update. NSO Defector
  • Filled in the mainstay of the missing animations, and modified the breathing in idle.
  • Added Grenade Printer particle effects when throwing grenades, and adjusted the projectile visuals.
  • Decals now appear correctly on the model.
  • Small Arms resistance from 80% to 75%
  • Melee resistance from 90% to 80%
Seraph Shield (Defector Ability)
  • While active, movement speed is now reduced by 50%.
  • Armor increase while active from 90% to 60%.
  • Updated description to reflect changes in the ability function.
Time Bomb (Defector Ability)
  • This ability now deactivates when you enter a vehicle.
  • Now reduces movement speed by 25%.
  • Significantly lengthened energy recovery time after use.
NSO Javelin
  • Reduced fall and collision damage.
  • ...
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13 Dec