over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - Zoythrus™ - Direct link
Sorry for the delay, everyone! We've finally posted the patch notes for both the latest public and beta build.

Remember that you can play the beta by using the beta access code "TestDiplomacy"

-Zoythrus

2.2.0.7410 Change Log

Both Beta and Public Release:
- Added online status for friends and live status for game turn

Beta:
Balance:
- Reduced Kiton HP (20HP->15HP)
- Mind Benders detects invisible units (there is small dot on unit icon)
- Update riots (now number of Daggers depends on city level and riots prevent income)
- Update Daggers spawn (now they're more spread out, and prioritize areas with defense bonuses)
- Revert Windmill & Mint mechanics (we'll look back into this later, but for now, reverted)

Changes:
- New Cloak & Dagger sprites
- Added relation bar in tribe info screen
- Changed breaking peace logic (now second player cannot attack first player for one turn, but can move units and prepare defense)

Bug Fixes:
- Fixed Mindbenders can't convert Centipede Segments
- Fixed Persist now working properly
- Fixed camera centering when spawning Daggers
- Fixed units can use enemy roads
- New sounds for Dagger attack
- Cloaks now can't infiltrate sieged cities

Known Issues:
- Burn Forest and Destroy have swapped places, but this will be fixed, soon.