Original Post — Direct link
almost 2 years ago - /u/Zoythrus - Direct link

They were added explicitly to stop people from holding out. 😜

almost 2 years ago - /u/Zoythrus - Direct link

Originally posted by I-Hate-Traffic

I don’t like that daggers are not hit back after attacking other units. I think that should be changed.

It is the way it is so that they wouldn't just suicide themselves against a walled Defender. We want them to be something you have to deal with.

almost 2 years ago - /u/Zoythrus - Direct link

Originally posted by persoon895

Dont disrespect the man, the myth,the legend, the God

Thank you. :)

almost 2 years ago - /u/Zoythrus - Direct link

Originally posted by illegally_alive

I always thought it was because they were rioters. Like whenever they attack a unit, they were caught off guard and needed time to organize a counter attack.

Rioters, partisans, guerrilla fighters, etc.

They're irregulars, but better at their jobs than simple peasants given clubs.

almost 2 years ago - /u/Zoythrus - Direct link

Originally posted by Illustrious-Club1291

Increase their attack and nerf their def if that’s the case. Make them like a real guerrilla unit. Quick and deadly but not very strong. These current cloaks def is crazy. Before the update they were game breaking now they’re just taking the fun out of it. I will say it’s wayy less often I see them now

We want Cloaks/Daggers to actually be able of performing their jobs. If anything, Daggers might be too easily removed, honestly. Many seem to think that Cloaks and Daggers are underpowered thanks to the previous update.

almost 2 years ago - /u/Zoythrus - Direct link

Originally posted by Illustrious-Club1291

The many that were using them to cheese their way to wins I’m sure. Yeah there’s a great mix of acceptance and the opposite for daggers and at the end of the day you can’t please everybody when they’re telling you to go 2 different directions. I think personally (though I’m not a genius game dev or even competent by any means) in the future adding a feature (if only on creative( a sandbox would be awesome too!!! (Very distant future though we get it!)))where we can enable or disable cloaks. (Im sure more can be added to that I’m not the brains here) and we only have to worry about them on multiplayer or ranked matches (discord) because they are a power in their own right and have strategies to use and counter them. Which is perfect for pvp!! But annoying when a bot has. Idk how much more resources a a crazy bot gets but it’s significant. But on a level playing field they’re a great asset. Just get tiresome to deal with!

We are looking into improving the ways that AI use them. Hopefully in more strategic ways and not just spam.

almost 2 years ago - /u/Zoythrus - Direct link

Originally posted by Golgolo

What's "holding out"?

Stalling on the defensive.