Ok but you still need well over 8 stars worth of units to counter a single cloak
Ok but you still need well over 8 stars worth of units to counter a single cloak
The primary (and intended) counter to Daggers is to find the Cloak first and stop it before it makes Daggers.
The best nerf I can think of that can at least reduce the minesweeper aspect is to let cloaks and/or mindbenders also detect the vague direction where enemy cloaks are. Or increase their cloak detection radius with different icons for each distance.
We tried that first suggestion first, and found it too limiting.
That would make cloaks more annoying; swordsmen cannot be one hit by anything
To be fair, Daggers aren't supposed to be easy to remove.
Tbh i like cloaks, its knights i take issue with. Persistence being unlimited is just not fun to me, either to use or have used against me.
We recommend that you spread out your troops, then.
But cloaks are usually used in high level cities that gives the opponent many stars? And now you are telling it isnt already good? You wanna buff it more
We don't want Daggers to be too easy to remove because we want the reward for using a Cloak effectively to be pretty great.
The biggest counter to Daggers is finding the Cloak before it can infiltrate. After that, you're on your own.
Thatโs even worse. You have given players a unit with the ability to overcome the limit of the number of troops they can have. It needs to be easy to counter that. Or there needs to be a different way to enforce troop limits. Maybe a maintenance charge of stars if you exceed the troop limit.
Well, right now, the primary counter to Daggers is "finding the Cloak before it drops its payload". We want the Infiltrate action to be strong as motivation to sniff out those Cloaks (and to use Cloaks effectively).
But in massive cloaks are impossible to find because you gave them sneak ability and uf you invest too much in finding cloaks your trropps dont mive :(
For the record, we, the developers, find Massive to be an intentionally unbalanced joke. So, "X is OP/UP on Massive" was 100% expected.
Yeah, I get that feel. That is to say, that the devs feel that way.
Yet, there is something about Massive-15 which is deeply rich and satisfying. When I first started playing I quickly went to Massive-15 because I assumed it would be the fullest version of the game.
It was a while before I started playing smaller maps and came to appreciate the elegance 324 or the sweet simplicity of 196. I probably play most games at 324 now, but there is still something special about Massive.
If I had to say it's because Massive at 15 feels like 324 at 4. Enough room so that just about every tribe has a go of it, but not so much that you won't quickly run into war. And, then there is something just so seemingly real about not knowing what's going on in the majority of the map. Of meeting different civilizations at different stages. At not being sure whether whats out there is a quasi-organized threat or hinterlands that you are going to shred.
There is also almost always that one choke point, that you just can't get through or triple attack you can barely ward off before the tide turns, you get enough cities so that you are the clear hegemond and then its only a matter of time.
That last part can be tedious but I think there are a few shifts that could make it actually really interesting. If the AI were a little more keen to team against you that would go along way. If you could create vassal-like alliances that would not have to be broken to win domination then that would really seal the deal, and I think Massive would be the most intense, really in it way to play
Just saying, we literally added it as an unbalanced joke intentionally.