5 months ago - /u/Zoythrus - Direct link

For Steam, IOS, and Android

Map Generation Improvements: - More variety to Continents and Pangea map - Improved city placement

Bugfixes: - Naval units now show which unit is inside a naval vessel in the text description - End Turn now properly turns blue when all units are out of actions - Removed option to break ice on a frozen unit - Fixed a crash bug that appeared in some situations when constructing a Vengir temple in the month of November - Market sprites now properly updates when building or destroying ports - Market sprites now uses correct z-ordering so it won’t overlap buildings in front of it - Invisible units are now revealed when breaking ice or harvesting starfish - Unit inside a ship now gets poisoned when the ship gets poisoned. Unit also heals from poison if ship heals from poison. - Added missing Elyrion characters to font - Tutorial hints improvements - Giant pushing a unit with Skate-ability no longer exhausts that units actions - Removed confirmation popup when harvesting starfish - Markets should only double production if the port next to it is owned by us

External link →
5 months ago - /u/Zoythrus - Direct link

For Steam, IOS, and Android

Map Generation Improvements: - More variety to Continents and Pangea map - Improved city placement

Bugfixes: - Naval units now show which unit is inside a naval vessel in the text description - End Turn now properly turns blue when all units are out of actions - Removed option to break ice on a frozen unit - Fixed a crash bug that appeared in some situations when constructing a Vengir temple in the month of November - Market sprites now properly updates when building or destroying ports - Market sprites now uses correct z-ordering so it won’t overlap buildings in front of it - Invisible units are now revealed when breaking ice or harvesting starfish - Unit inside a ship now gets poisoned when the ship gets poisoned. Unit also heals from poison if ship heals from poison. - Added missing Elyrion characters to font - Tutorial hints improvements - Giant pushing a unit with Skate-ability no longer exhausts that units actions - Removed confirmation popup when harvesting starfish - Markets should only double production if the port next to it is owned by us

External link →
5 months ago - /u/Zoythrus - Direct link

Originally posted by Open_Olive7369

I think I found a bug that when a giant moves from land to land, but one of his step involved a port, he will still cause splash damage. The pathfinder algorithm should not consider moving through a port as a possibility.

Not technically a bug.

5 months ago - /u/Zoythrus - Direct link

Originally posted by Open_Olive7369

It must be a feature then?

I think the situation is only possible if the giant stands on a tile with road, so he is able to move 2 tiles, but the pathfinder algorithm decides that he can jump on a ship, and disembark in the same turn and cause splash damage?

If the same giant stands in front of a port like so

L-W-L (Land water land) G-P-L1 (giant, port, land) L-W-L, He would not be able to cross the river in one turn to tile L1 right?

A giant, or any other unit, should not be able to embark and disembark on the same turn.

If they can, that's a bug

5 months ago - /u/Zoythrus - Direct link

Originally posted by Open_Olive7369

That's what I was saying, if my first post was not clear.

If you can show me some pictures replicating it, I can do something

5 months ago - /u/Zoythrus - Direct link

Originally posted by TemporaryTight1658

did you just added a "ocean island" to the generator.

First time since update, i see 2 islands with 2 villages in big ocean.

W if it's intentionnal

Yes

5 months ago - /u/Zoythrus - Direct link

Originally posted by Adam_Whitehead_

There seems to be more two to three tribe islands on continents now instead of land masses after this map gen patch (I’m assuming perfection mode defaults to continents)

It does default to Continents






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