Original Post — Direct link

They are the weakest unit in the game. Almost no one uses them, not even AiMo who have the fastest path to them.

So I would only add one new skill to them:

  • Great Healing: Heals 50% ( capped at 10hp max ) of the friendly targeted unit. 2 tiles distance. Can't heal ships or catapults.

  • Mind Bender still can AoE heal and convert enemy units as usual.

This would give some strats like Mind bender - Giant / Defender / Swordsman, imo that would be more useful and give more life to this useless unit

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over 1 year ago - /u/Zoythrus - Direct link

Originally posted by gua_lao_wai

They're definitely not strong enough for a tier two unit, for sure. Not sure if your suggestion would cut it tho...

My suggestion would be to allow ability after movement (heal/convert), giving them much more tactical usage. Potentially bump them up to 8 star cost if needs balancing match most of the other tier two units

Midjiwan tested "dash heal" and says it will never see the light of day. :P

over 1 year ago - /u/Zoythrus - Direct link

Originally posted by gua_lao_wai

oh really? sure it'd be better... but not game changingly better surely?

Midjiwan said it's stupidly OP

over 1 year ago - /u/Zoythrus - Direct link

Originally posted by gua_lao_wai

...but a single knight taking out unlimited units in one move isn't? 🤔

Yeah, actually, as it can be pretty easily countered, assuming you use stronger units and space them out a little.

over 1 year ago - /u/Zoythrus - Direct link

Originally posted by TheMightyNarnan

Are there any plans to rework temples and overall ai-mo tech tree?

I can't talk about it, sadly.

I can say that changes are coming, but I can't go into specifics.