Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




31 Aug


30 Aug


29 Aug


27 Aug


26 Aug


25 Aug

Post


Welcome, park managers!

This hotfix targets issues pertaining to balance, guests and the modular system. Thank you for your ongoing support!

Changes
  • Gameplay
    • Reduced animal feeding consumption by 75%. Animals should empty feeders out at a slower rate. This is part of an on-going balancing process, so feedback on this front is always appreciated!
Bug Fixes
  • Critical
    • Fixed a deep-rooted issue that could cause random modular pieces to load with the wrong color
    • Fixed desynced animations on the guest meshes
Notes
  • Some users have reported issues with guest pathfinding such as wandering into exhibits or freezing upon certain modular acti...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Aug

Post


Welcome, park managers!

The second Early Access update is here! This update brings a wealth of changes and performance improvements that target a wide array of systems. If you’ve had issues running Prehistoric Kingdom, we highly suggest giving the game another try and providing us with your feedback.

In addition to these performance improvements, our most notable addition in EA 1.0.4 would have to be support for the Steam Workshop and box selection. These two features go a long way in streamlining the construction side of Prehistoric Kingdom, and we cannot wait to see what the community comes up with.

This update does not include Animal Signs, though they will be coming in the next one.

Features Steam Workshop Support
Support for the Steam Workshop is finally here! Players can upl... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.