Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




27 Apr

Comment
    MH6 on Steam Forums - Thread - Direct
Double click the feeder and it should show a menu on the right with the different food types. If it doesn't, try clicking Edit Group and then select feeder again.
Comment
    MH6 on Steam Forums - Thread - Direct
There is a bug that can happen that tanks FPS, which restarting will fix. Performance in general seems to be kind of low for a lot of people though. It is being worked on so it should improve over the next couple of patches. Can you post your PC specs?
Comment
    Mau on Steam Forums - Thread - Direct
If this issue persists, please report it, I'm working on more tutorial fixes and hopefully they'll be out soon!
Post
    Blue Meridian on Steam Forums - Thread - Direct
Hi everyone!

We'll be releasing a hotfix soon to address various stability issues with the tutorial. If you are experiencing the FPS-drop bug, please try restarting your game.

For more currently known issues, please check our Announcement post.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Patched out some stability issues for the tutorial that caused it to get stuck
Post
The time has finally arrived - Prehistoric Kingdom is now available in Early Access for $29.99 USD! Thank you to everyone who has shown their support along the way, we canโ€™t wait to continue this amazing journey with you all.



Feature Overview Prehistoric Kingdom's Early Access release offers 23 prehistoric animals, 3 playable maps, animal welfare, basic economy management and more!

To read a full breakdown of what's currently on offer, check out the Launch Features recap on our official blog[www.prehistorickingdom.com].

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Mau on Steam Forums - Thread - Direct
When you're in as small a team as ours working on a game as anticipated as this, you run into a dilemma: do you keep postponing the release until everything is just as good as you'd want it to be, or do you bite the bullet and risk some initial flack in favor of actually getting enough funding in the form of sales to be able to keep working on the game?

We took the first route for a few years, but it has gotten to the point where delaying any further would simply not be practical. So we decided to launch the game as it is, which entails:
-deep building and customization system
-rich landscaping and biome options
-basic tycoon progression and economy
-basic welfare and exhibit management

We feel like the feature line-up, while basic and maybe even shallow, ticks all the main boxes of a modern tycoon game, and is very in line with the Early Access process. We understand this is not for everyone, so the best option for those still sitting on the fen... Read more

26 Apr

Comment
    Rosie on Steam Forums - Thread - Direct
Hello! Early Access will be available in English at first! We are already working on localization for multiple languages, and we hope to be able to update the game with more languages within the first couple of months after Early Access release!

- Rosie (PK Community Manager)

25 Apr

Post
    Blue Meridian on Steam Forums - Thread - Direct
Official Update Roadmap As this is an Early Access title, Prehistoric Kingdom is NOT a finished game. Gameplay elements or content missing from current builds may be planned for inclusion later in the games development cycle.

To view the public roadmap for Prehistoric Kingdom, please visit our
official Trello page.[trello.com]

The roadmap will be updated as major content updates roll out, so be sure to check in to see the latest changes or announcements.

Notes and Other Information
  • This board is intended to provide the public with a simple overview of upcoming major content updates for Prehistoric Kingdom. This does not include minor or hotfix patches.

  • Everything displayed on this roadmap is subject to change...
Read more