Original Post — Direct link
over 4 years ago - /u/PUBG_Sword_Saint - Direct link

Originally posted by zolexx

As much as I'd like to drop a mysterious teaser comment on things like this, it really wouldn't be a cool thing to do to our guys who put their time into making promo materials since it would lower the surprise impact factor of such announcements. It's also kind of rough on our teams who work directly on big showy features for someone else who isn't on that team to publicly put pressure on them to release something that hasn't been announced yet.

All I can really say here is that these placeholders aren't for show, we are actively discussing, trying out, and building new stuff that could show up here. When that would be and what it would look like is something you'll just have to wait and see.

over 4 years ago - /u/PUBG_Sword_Saint - Direct link

Originally posted by Kaisonic

As a PUBG game designer, can you explain how canceled shots work? If the server determines that one player shot first and thus a second player's shots don't count (which is a separate issue), why does the first player still receive (and animate) the second player's shots when they do no damage?

I would imagine that the client side of the game reacts to the impact of the bullet with an animation and then sends off a message to the server, but then the server gets the message and says 'nope, you the person that shot you is dead already so you don't take any damage'.

This is just my guess since I don't work in this area.