Original Post — Direct link
When the new camera perspective came out it had a big problem and the problem still exists. Basically the problem is that the new camera perspective has created angles where for example i can't see the enemy at all but from the other guys perspective he sees almost half of my body i just wish that you would bring back the old camera perspective or created a new one that would balance the game cause a lot of the times i hold an angle on a door or something and the other guy (the enemy) peeks me and sees my one hand, on leg, and half of my body and half of my head but i don't even see he's arm or anything at all. This new camera perspective came out with burnt horizon.
Here's an idea i have the first on is that you bring back the old camera perspective and the other on is that u create a new one.
Here's a video that an r6 youtuber made about this problem Rogue-9 https://www.youtube.com/watch?v=vfoztlTIyGE .
almost 4 years ago - Ubi-Raziel - Direct link
Originally Posted by feepfeep.com
When the new camera perspective came out it had a big problem and the problem still exists. Basically the problem is that the new camera perspective has created angles where for example i can't see the enemy at all but from the other guys perspective he sees almost half of my body i just wish that you would bring back the old camera perspective or created a new one that would balance the game cause a lot of the times i hold an angle on a door or something and the other guy (the enemy) peeks me and sees my one hand, on leg, and half of my body and half of my head but i don't even see he's arm or anything at all. This new camera perspective came out with burnt horizon.
Here's an idea i have the first on is that you bring back the old camera perspective and the other on is that u create a new one.
Here's a video that an r6 youtuber made about this problem Rogue-9 https://www.youtube.com/watch?v=vfoztlTIyGE .
Thank you for your feedback regarding this topic and the video was very easy to understand.

This is something that is difficult to perfect as the camera needs to be linked to the head, and naturally, other body limbs stick out to the sides.

I will forward this feedback and we will continue to do the best we can to improve!