Shield ops DEPEND on their "gadget" aspect to do anything
Compared to say, a Thermite
Even if he lost all his breaching charges, he is still a threat, he is still very capable of contributing to the team
Shields, in of themselves, the core basic shield, is nothing but useless
You cant even properly defend yourself with it
Nothing stops a defender from running up, and simply smacking you down
You could try a melee back, but then its a melee hit trade gamble
So your BEST bet is a 50/50 chance, which really is more random than skill based
Attempt to ads?
Die
Attempt to hipfire?
Unless you get REAL lucky- die
A basic shields survival is pure luck
The only reason Monty or Blitz can do well, is BECAUSE of their ability, which takes an initially useless operator and makes them powerful but only in SPECIFIC situations
A Monty, locked in a corner watching bomb is frustrating
A blitz getting you at close range is frustrating
Because in both situations, there isnt so much skill, as it is "gadget" doing all the work
If you want shields to become TRULY useful and reliable
You need to buff BASIC shield performance such that BASIC shields can reliably contribute to a team's ability to win
Shields NEED to be able to defend themselves
-Hipfire needs to be reliable such that a defender can't simply rush you, and expect to get away with it
Defenders should have to attempt to bait a shield around a corner, or other such tactic, to allow closing into melee range
-Melee range needs to be reduced for both sides
Simply scraping the tip of your knife isnt enough
You need to be UP ON a shield to get a knock back
And a shield needs to be as close for a melee
ONCE core shield mechanics are solid, THEN you can adjust abilities such that they are not suffocatingly powerful when applied in their appropriate situation
Monty's transition from full to normal shield extension should take noticeably longer
This lets him do EITHER/OR
Normal Shield op OR impervious wall
Instead of rapidly switching back and forth
A solid length of time to transition would allow defenders to defuse if a fully extended monty is just sitting, watching
Blitz should be reverted back to 3 armor, sprint removed
His flash should then be reworked to perform more like a normal flash bang, you face it (from a pretty solid distance) you get blinded
You face away, no effect except at POINT blank
(Long cooldown- 30 seconds or so)
This makes Blitz less of a trolling 1v1 monster, and more of a strong entry support
He enters a room first, hits his flash to get defenders OFF the angles they are holding, allowing attackers to move into the room with relative safety
Compared to say, a Thermite
Even if he lost all his breaching charges, he is still a threat, he is still very capable of contributing to the team
Shields, in of themselves, the core basic shield, is nothing but useless
You cant even properly defend yourself with it
Nothing stops a defender from running up, and simply smacking you down
You could try a melee back, but then its a melee hit trade gamble
So your BEST bet is a 50/50 chance, which really is more random than skill based
Attempt to ads?
Die
Attempt to hipfire?
Unless you get REAL lucky- die
A basic shields survival is pure luck
The only reason Monty or Blitz can do well, is BECAUSE of their ability, which takes an initially useless operator and makes them powerful but only in SPECIFIC situations
A Monty, locked in a corner watching bomb is frustrating
A blitz getting you at close range is frustrating
Because in both situations, there isnt so much skill, as it is "gadget" doing all the work
If you want shields to become TRULY useful and reliable
You need to buff BASIC shield performance such that BASIC shields can reliably contribute to a team's ability to win
Shields NEED to be able to defend themselves
-Hipfire needs to be reliable such that a defender can't simply rush you, and expect to get away with it
Defenders should have to attempt to bait a shield around a corner, or other such tactic, to allow closing into melee range
-Melee range needs to be reduced for both sides
Simply scraping the tip of your knife isnt enough
You need to be UP ON a shield to get a knock back
And a shield needs to be as close for a melee
ONCE core shield mechanics are solid, THEN you can adjust abilities such that they are not suffocatingly powerful when applied in their appropriate situation
Monty's transition from full to normal shield extension should take noticeably longer
This lets him do EITHER/OR
Normal Shield op OR impervious wall
Instead of rapidly switching back and forth
A solid length of time to transition would allow defenders to defuse if a fully extended monty is just sitting, watching
Blitz should be reverted back to 3 armor, sprint removed
His flash should then be reworked to perform more like a normal flash bang, you face it (from a pretty solid distance) you get blinded
You face away, no effect except at POINT blank
(Long cooldown- 30 seconds or so)
This makes Blitz less of a trolling 1v1 monster, and more of a strong entry support
He enters a room first, hits his flash to get defenders OFF the angles they are holding, allowing attackers to move into the room with relative safety