Original Post — Direct link

I generally play solo and I only get a communicating, actually playing around winning, non-toxic team 1 match per 20 matches. I believe the toxicity and lack of rewarding for good behaviour is plaguing the game. R6 team should implement an honor system that rewards players who are positive towards players they haven't met their entire life. I think it is key that the system to be rewarding enough so that players would care and to be not exploitable by one's party members so they don't get those rewards real fast. An honor system like in League of Legends can even help the all chat toxicity as both teams could also rate their opponents. Though cross-team honoring didn't work out for LoL because people were just griefing their own team to get it, I'm sure R6 team could make it work. Because in my opinion, players are discouraged to play the game mostly because others are toxic towards them.

almost 3 years ago - Ubi-Orion - Direct link

Hey there folks.

Thanks for taking the time to provide this detailed feedback on this subject. Our team is always looking for ways to improve player experience as much as possible. I'll pass your feedback on to the team regarding this.

Cheers!