Original Post — Direct link
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almost 5 years ago - UbiYubble - Direct link
Originally Posted by Nick Witucki
I miss OG hereford. As for the rainy monstrosity, I wouldn't feel cheated if I never saw that map again except for custom games.
Hi Nick, thanks for the feedback!

Can you break down for us what it is about new Hereford that makes you feel this way?
almost 5 years ago - UbiMorning - Direct link
Originally Posted by Nick Witucki
Mostly it is the size and shape of the map; big square map with a lot of interior room. As opposed to Outback (big map but with a more elongated shape to make it more navigable), old Hereford (square map but much smaller in size), Favela (smaller map and non-square shaped) and Kafe (big square shaped map, but the large open areas make it feel less claustrophobic/ easier to navigate).

To be honest it's the same reason why I am not a fan of Fortress, Skyscraper or New Theme Park. While these maps might work for bomb only, high level ranked play, on secure area or hostage casual they just end up devolving into team deathmatch.
Thank you for explaining a bit more! So you would prefer a larger map with more shape or a smaller map if sticking with the square shape?
almost 5 years ago - UbiYubble - Direct link
Originally Posted by Nick Witucki
I would prefer a smaller map of a square shape only because there are so few in play nowadays.

Although a smaller map would be harder to balance for ranked bomb so it might make more sense to put it in the casual/quickmatch rotation only. Either way thanks for taking the time to listen!
So, just for reference, something similar to House in terms of size? I do agree there are much less "smaller" maps in the game nowadays.
almost 5 years ago - UbiMorning - Direct link
Originally Posted by xcel30
Well while unbalanced i do find those maps waaay more unique and interest, the new reworked maps sometimes feel too artificial for the sake of balance and add lots of extra rooms that are uneeded or are never really used in gunfights that feel like filler to make you waste more time running from point A to point B, which is what i hate the most in reworked hereford, it feels too stale where points of good cover are obvious so gunfights become just the usual people trying to peek the other doing dances instead of pushes and clearing rooms.
They do fix some troublesome spots, but at the same time you gotta ask yourself why does everyone feel that every map after a certain point feels the same and is disliked
What specifically makes them feel artificial almost? The addition of smaller rooms specifically?

Originally Posted by Nick Witucki
Yes, House sized would be perfect.
I normally like larger maps within most FPSs, but with Siege I do tend to lean more towards smaller maps. They are easier to learn of course. But larger maps often have more personality in my opinion. But thank you for explaining!