Original Post — Direct link
I know people just say "git gud" to spawn peaking, but even the best players in the world are getting destroyed by how intricate some of these spawn peaks have gotten. Take a look at this clip of Pengu, the best player in the world, on the police line spawn of consulate.

https://clips.twitch.tv/DrabOilyToothNomNom


From the police line spawn, the player can be picked off from 5 windows and 3 doors (yellow, main, and visa). There is no reasonable way for a player of any rank to be able to drone out all of those just coming out of the spawn.

Another great example would be villa. On villa, spawning at ruins puts you in danger of being peaked from 3 different spots. The study door, which can be cheesed with a 1 bullet hole peek that doesn't even render on the attacker's screen (see Godly on youtube for an example, it's so advantageous that the defenders should attempt it every round, you can be shot from the art studio window, and you can be shot from the bedroom window. Two of these peeks have give the peeker the high ground, an advantageous position.


In bank, the player can be spawn peeked at the exact place they spawn on any of the three spawns. If you spawn alley and the opponents spawn peek, you are likely to lose, and if you don't spawn alley, you need to spend 40 seconds just getting over to stock. You can be peeked in alley from the electrical door, stock window, top square door, and open window. Two of those give the peeker the high ground, and three give the peeker body blocking cover.

On coastline, a player spawning ruins can be peeked from blue bar, sunset, hookah door, billiards window, aqua door, and below aqua.

As of right now, even at diamond/champion, the defense should spawn peek EVERY single round. What we do on my team is have one guy spawn peek the first round, and the second and third rounds he just opens everything up, takes a couple shots without exposing himself. This slows the attack down by roughly 30 seconds every round at very low risk to our defenders.

When players didn't understand the maps as well, didn't understand bullet hole exploits peeking was considered a low level strategy. But now players have smartened up. They'll open up every single window, put alibis in some of the windows, do whatever they can to have you just guessing what window they'll contest from. They know where you are, but you're guessing where they'll be. It's the only point in the match where the defenders are guaranteed to know the exact positions of the attackers.

Attackers either need more spawn options, more routes to take from the spawn, or smarter cover at the spawns. Heck, just let us spawn on the roof with a ten second delay or something.
almost 5 years ago - UbiMorning - Direct link
I appreciate you taking the time to write out examples of problem areas with Spawnpeeking. I'll pass it along for reference!
almost 5 years ago - UbiYubble - Direct link
Originally Posted by I___DRIVER___I
BS, Ubisoft doesn't take basic measure to stop spawn peaking, like spawning attackers behind vehicles, you aren't going to do anything with the information he's provided.
Usually when threads get this detailed when it comes to a feature of the game players don't like or want to see changed, either myself, UbiMorning, or UbiFate will add it to our notes so we can send it on over to the developers so they can take a look! We'll let them know how the community feels about spawn peeking for sure.
almost 5 years ago - UbiYubble - Direct link
Originally Posted by Temdee.
You guys and girls and a great community presence. Siege is the best game out, has been for a long time.
Thank you so much! I'll be sure to pass the appreciation along! We wouldn't be here without the community.
almost 5 years ago - UbiMorning - Direct link
barricade debris not falling out the windows/doors has been a reoccurring issue for years
From our Top Issues blogpost:
DEBRIS STUCK IN WINDOW/DOOR BARRICADES
Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines.
Objective: Provide consistency for all players for barricade destruction.
Status: [Target: Potentially Y5S1] We are currently in the production phase towards our chosen solution. We’re excited to share more info on this with you in the near future.
About renown, it was a decision to prevent AFK farming, which technically violates the Code of Conduct. I understand how it can feel like it was punishing everyone, but there are plenty of ways to grind out renown like normal.
almost 5 years ago - UbiYubble - Direct link
In regards to the feedback we've been getting about spawn peeking this past week, I've added it to my report, so we'll see what happens.