I ask this question, because as things currently stand, the best duo in this game in my opinion is castle and fuze.
If me or a friend are playing fuze on attack and we see a castle on a window or doorway by the objective...we get excited. If you hear a fuze put a charge on a wooden barricade theres a chance you can kill him or at least destroy the charge. But when he fuzes a castle barricade it seems much harder to hear him, as well as it obviously being alot harder to kill the fuze on the other side.
It's as if castle is trying to make fuze's job easier.
At least atm you can lob an impact towards to barricade. But soon even that won't be an option, as the lowish pick and win rate for castle has forced the hands of the devs, who are planning on removing his impacts.
So now almost anyone can destroy his barricades, he will have no impacts to get rid of them quickly himself, and he is the best operator for supporting fuze....am I the only one thinking he actually needs a buff?
If me or a friend are playing fuze on attack and we see a castle on a window or doorway by the objective...we get excited. If you hear a fuze put a charge on a wooden barricade theres a chance you can kill him or at least destroy the charge. But when he fuzes a castle barricade it seems much harder to hear him, as well as it obviously being alot harder to kill the fuze on the other side.
It's as if castle is trying to make fuze's job easier.
At least atm you can lob an impact towards to barricade. But soon even that won't be an option, as the lowish pick and win rate for castle has forced the hands of the devs, who are planning on removing his impacts.
So now almost anyone can destroy his barricades, he will have no impacts to get rid of them quickly himself, and he is the best operator for supporting fuze....am I the only one thinking he actually needs a buff?