Originally Posted by Slyrr7
I don't think the people at UBI test the game outside of a closed environment. I'm sure they set up their own secure servers, and hand-pick the participants. And they closely watch their own test matches. So they don't ever see any of the cheating that takes place in the real world. Which is why they always scratch their collective heads when people complain about cheating, and wondering what they're talking about. Because there's no cheating as far as they can see.
We're tired of the runaround we keep getting from the company, about the cheating, and every other problem in Siege.
UBI: "Please post your suggestions - we value your input!"
Casual Players: "Do something to stop the recoil cheating."
UBI: "No, that would be too hard for our programmers."
Casual Players: "Oh. How about ending the ESP hacks?"
UBI: "We won't do that either."
Casual Players: "OK.... Will you please do something to stop the auto ADS hacks?"
UBI: "No. It's our understanding that there is no such thing."
Casual Players: "Yes there is - there totally is."
UBI: "No there isn't. You must be imagining it."
Casual Players: "SIgh. Then will you please fix Siege so the auto-weapon switch hacks don't work?"
UBI: "No. That's baked into the game's code. Next?"
Casual Players: "You asked for our input, then shot down and refused every suggestion we made."
UBI: "Then we assume we've resolved all your concerns and that you love our game!"
Casual Players: "No, you haven't. You've resolved nothing. Cheating and cheaters are still out of control in Siege."
UBI: "No. We totally fixed it. We did something incredible and technically indescribable with the MMRs."
Casual Players: "Then why are there still cheaters in every Siege match?"
UBI: ".... Uh.... How about if we say that we value your input, would that fool you again?"
Hey Slyrr, we have acknowledged the issues with cheating and hacking in our game across multiple blogs and updates, as well as our plans to address these things.
As mentioned in our
status report here, "Cheating is and always will be a topic of high priority for us." It is also mentioned that we aim to have a longer dev blog focusing on it in the future.
Also in our
"Top Issues blog" here, we acknowledge the uptick in mentions of cheating and establishing that we are are increasing our collaborative efforts with BattlEye in order to crack down on cheaters even further.
In short, we are very aware of the fact that there are cheaters in our game, and have plans in place for them.
Originally Posted by Danwolf.
Heard from someone today that they can still get around this as they'll boost someone, then deactivate and delete their uPlay account circumventing the offline ban (as well as the ban in general) preventing the MMR rollback.
Ubi can you confirm you're aware of this issue and looking into it?
Also, I'm aware this is essentially telling them how to do it, but I'm not aware of any other way to get through. Cases don't really seem to be helpful with stuff like this.
Hey Dan! I actually went back and asked the team for clarification on this so I can get you a solid answer.
So, the team just got back to me, apparently this method to circumvent the offline bans should not be working. They players that were boosted should still be banned, regardless of whether the person boosting them has deactivated their account or not. If you see any hard evidence that this is not working, you should definitely open a ticket up.