Ready or Not

Ready or Not Dev Tracker




09 Dec

Comment

Originally posted by confused-toilet-roll

it doesn’t work with the main menu stuff unfortunately, but thanks for the suggestion though

I'll follow up with this but what do you need? Maybe I can record it in-editor for you and send it somewhere.

Comment

Thanks for your feedback. We'll be looking into some short-term QOL changes for the SWAT so they're at least a little less frustrating to play with until we've finished the overhaul.

Comment

Glad you enjoyed it! Our team is gonna take a bit of time to relax now that it's out, but messages like these really feel great to read. Thank you!

Comment

Originally posted by Many_Cup_1408

Bit of an exaggeration. I understand the technical reason for needing animations. But tbh id prefer teleporting ragdols upon restraining than the same animations over and over.

Or a good middle ground is to add more varied animations. I keep seeing the same ones.

Also i hate how running suspects dont fall in the direction they are running when shot.

More animations are planned and so are improvements :) Can have your cake and eat it too in this case, just need to wait a little til we knock out the kinks. But fair criticism.

Comment

Originally posted by Original-League-6094

Refunding now.

Emoji dissolving whilst screaming in anguish gif


08 Dec

Comment

Originally posted by d-rolyeah

yall have done so well with this game so far, and this update is your best work yet. keep it up! (after yall hopefully take a well deserved break)

I’ve already have 4 coffees and it’s only 10am - I’ve got at least 24 hours of work left in me!

Comment

Originally posted by Many_Cup_1408

What about untied people? So theres a chance that when they shuffle closer they pull out a knife or gun?

Both planned.

Comment

Originally posted by way2faast

My absolut fav dev team man

Tu meke mate

Comment

Oh man, did I ship it to everyone? /s

Have fun!

Comment

Originally posted by Primary_Ad_1562

Is this solely for the supporter?

Yeah mate, let’s go!


06 Dec

Comment

Originally posted by owoLLENNowo

I walked. I could do nothing but walk. And then, I saw me walking in front of myself. But it wasn't really me. Watch out. The gap in the door... it's a separate reality. The only me is me. Are you sure the only you is you?

;) joke.

I TOC'd, I could do nothing but TOC. And then, I saw me TOC'ing in front of myself.


05 Dec

Comment

Originally posted by DenyDayZ

You definitely move slower after getting shot in the legs, not as much as swat 4 butits there, havent noticed mich on the recoil side through when shot in arm

It's only a slight nerf to recoil when shot in the arm

Comment

We have all these effects you mention. Just not as strong as swat 4's

Comment

Originally posted by Me_how5678

Fun fact the guy making cbbl for counter strike made it without checking if the scaling was correct and the map was made almost twice as large.

See the original ron gas map with the green facade. I made the art without checking scale and as a result the swat could barely peek over the bottom of the window.. it happens!


04 Dec

Comment

Originally posted by Many_Cup_1408

Yeah i know. But my point is that i want more varied bleed outs.

They’re comin!

Comment

Originally posted by FlexasState

I’m guessing maybe devs make stuff like that tall enough to complete crouch behibd

Pretty much :P but could be improved!


03 Dec

Comment

Originally posted by resfan

Magazine loadouts should always account for you already having one in your weapon, so say you loadout with six primary magazines, you should have seven total, six vest, one gun, this could help us better spend our points too since we would always have one "free" magazine to work with for both primary and secondary weapons.

Also the PFC-9 has been bugged for as long as I can remember, amazed no one has gotten to that.

Good report. Never seen this. As for mags they’re not +1 because of how inventory is set up, but that’s a fair call for sure.

Comment

Did you install this manually ? Can you show me what’s in your ready or not install directory, under saved/paks

You can also turn off the checksum check in options to allow games with different mods