gotta shoot at the neck, based on caliber and each caliber has its own chance of causing arterial bleeding
gotta shoot at the neck, based on caliber and each caliber has its own chance of causing arterial bleeding
Prop hunt
Dunno
Known bug. Happens when you save a loadout preset
I do love that you guys are aiming for enemies that create a challenge with intelligence and cunning. A nice change from battling dumb AI that swarms you with numbers or just has good aim+reflexes in other games.
I think it poses a great development challenge for the team which is really important for growth. Thanks for the kind words. We'll see how we go!
Have you got a video so we can have a look? Or at least the level this happened to you on in particular. You using mods etc as well?
For sure. Ridgeline is our first real experiment with AI in such small numbers against the SWAT team and it’d be ideal to see it modified and improved as we go.
Could we at least get a less official way to activate them, like by editing a config file? My GPU is way too overpowered for my CPU and this leads me to believe that mirrors might have been fine for me.
Really sad to see them gone, especially without changes to the existing maps to make their non-existence less obvious.
No, to allow mirror rendering, the entire engine needs to be recompiled basically. Not as simple as a config value change.
f**k yeah brother. Love from Christchurch
Chur me too
Next update will focus on SWAT AI overhaul.
Technically the next major major update will. We're gonna roll a few things out before then because it's literally a gigantic task.
VOID, i know you are reading this subreddit often...
Please make a secret update on april 1st, where killing Amos would actually result in getting more points and getting a secret achievement.
:-)
Gruntr trying hard to win Employee of the Month.
If I get it VOID will release my wife and child from The Sphere.
WHAT are you Kiwi bro?
Yeah mate. Born and raised
that’s what i’m saying too bruh like i don’t understand why i gotta wait until an ai literally shoots me basically to not get penalized
that's not what we want you to do btw. you shouldn't have to wait for them to shoot at you. it's a strange little bug. we'll investigate this
hmm. that should've been authorized. we'll take a look
She may have bled out if you hit an artery. (Note there is currently no way to stop them bleeding)
Dont make me cum. Its not 5pm yet
Smuttiest response I’ve received yet, bravo!
Yeah, hasn't moved since the release
Actually it was overwhelmingly positive a few weeks ago! Hahaha. It fluctuates a bit.
Read moreJust from briefly looking at the update, I have a couple observations.
I don't know what you've tried yet, but if you haven't already looked into it, you can blend animation over ragdoll in unreal (https://docs.unrealengine.com/5.0/en-US/physics-driven-animation-in-unreal-engine/) by having the bones simulate physics and adjusting the blend weight over time to smoothly transition from animation to ragdoll. You should also look into the joints and joint limits as well on the physics asset to avoid bounces and weird behaviors. Generally the joints are too loose with colliders on the bones able to intersect a lot which can be one way you get those ragdoll bounces and twitchy-ness.
Anyway if you end up with a blend from the current animation to the death animation with a smooth transition to physics you can get some fairly believable reactions without the ragdoll "flop", in...
that's what we're doing
They said something along the lines of they’ll consider it but only once the game is in a more solid state
Aye